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Await for a successful connection to the websocket before listening to messages #76

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14 changes: 9 additions & 5 deletions lib/src/socket.dart
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,9 @@ class PhoenixSocket {
bool get isConnected => _ws != null && _socketState == SocketState.connected;

void _connect(Completer<PhoenixSocket?> completer) async {
if (_ws != null) {
if (_ws != null &&
(_socketState != SocketState.connected ||
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@matehat
In the case of a reconnection, we have a closed socket, then we would not attempt to reconnect.
If the socket state is unknown, closing or closed, then we are able to proceed with the reconnection of the socket.

_socketState != SocketState.connecting)) {
_logger.warning(
'Calling connect() on already connected or connecting socket.');
completer.complete(this);
Expand All @@ -190,6 +192,12 @@ class PhoenixSocket {
_ws = _webSocketChannelFactory != null
? _webSocketChannelFactory!(_mountPoint)
: WebSocketChannel.connect(_mountPoint);

// Wait for the WebSocket to be ready before continuing. In case of a
// failure to connect, the future will complete with an error and will be
// caught.
await _ws!.ready;

_ws!.stream
.where(_shouldPipeMessage)
.listen(_onSocketData, cancelOnError: true)
Expand Down Expand Up @@ -508,10 +516,6 @@ class PhoenixSocket {
void _onSocketData(message) => onSocketDataCallback(message);

void _onSocketError(dynamic error, dynamic stacktrace) {
if (_socketState == SocketState.closing ||
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@matehat
While testing the original change, I noticed that this check was preventing the socket from being reconnected, since _onSocketClosed() is called after it. The scheduling of the socket reconnection happens at that point.

Does it make sense?

_socketState == SocketState.closed) {
return;
}
final socketError = PhoenixSocketErrorEvent(
error: error,
stacktrace: stacktrace,
Expand Down