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Releases: bradjrenshaw/say-the-spire

0.5.0-beta

24 May 18:50
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This is the last major UI patch before version 1.0. This adds support for the few remaining inaccessible screens and fixes missing unlock texts. Note that, despite the leaderboard and daily leaderboard screens being supported, your own scores will not be automatically uploaded due to Slay the Spire preventing modded games from posting scores.

  • Added: Unlock texts (such as cards, characters, and relics being unlocked) will now be read correctly. Note that you can't view information on what you just unlocked on the unlock screen; this is a game limitation as far as I can tell and everyone has to check other screens for that info.
  • Fixed: The daily run screen will no longer constantly force the buffer focus onto the UI buffer.
  • Added: The daily leaderboard is now supported.
  • Added: The leaderboards screen is now supported.
  • Added: The credits are now read out.
  • Added: The patch notes screen is now supported.

0.4.3-beta

10 May 20:49
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  • Added: The run history screen is now fully supported.
  • Fixed: element types (such as button) will now actually be localized
  • Fixed: the dropdown menus have been refactored behind the scenes. This shouldn't have any noticeable effects but please report it if there are any.
  • Added: Russian localization (thanks @darrthscorrp)

0.4.2-beta

27 Feb 04:46
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  • Added: Added an official API for other mods to interact with Say the Spire. for more information, please see the relevant section of the documentation.
  • Fixed: The shop has been reworked; cards that are added after the shop opens (for example from the courier artifact) will now be correctly read out
  • Fixed: Speech will now actually interrupt for all inputs (not just controllers)
  • Fixed: The info from shortcut keys (for example ctrl b to see block in combat) can now be correctly localized.
  • Added: Added a comma between your list of powers and the word powers to make it less ambiguous
  • Added: Added additional logging info to more reliably detect issues when loading speech handlers.
  • Added: Added monster name substitutions as certain monsters have multiple variants, yet they have the same name for all versions of the monster. The blue and red slavers should now be correctly read out. If there are any more monsters like this that I missed please let me know.

0.4.1-beta

06 Jan 02:40
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This release adds initial localization support and fixes numerous map issues introduced in 0.4.0-beta.

0.4.0-BETA

23 Dec 00:10
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This version adds the framework for localization (though localization itself is not yet supported). This version was released to test that the mod is stable since there were so many behind the scenes changes. See the changelog for more information.

0.3.5-beta

07 Jun 00:45
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This is a quick patch to fix a bug where the virtual input setting was not being checked consistently. This lead to the virtual input keyboard support being always active as well as controller behavior being odd on certain screens.

0.3.4-beta

24 May 22:21
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This release fixes a number of long standing issues (such as gson crashes with particular mods and redundant dependencies that were slowing down startup). More information hotkeys (read energy and monster intents) are added, as well as configuration options related to speech and text output.

Say the Spire 0.3.3-Beta

28 Mar 03:14
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This release adds reading of a number of events, including monster deaths. It also adds additional hotkeys to quickly review information. Some errors in the documentation have also been fixed.

0.3.2-beta

22 Dec 21:43
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This release adds automatic reading of a number of gameplay related events, such as in battle card events. This release also fixes the Gremlin Match card reading bug.

0.3.1-beta

07 Dec 06:02
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This release adds support for blights and fixes a number of UI and buffer glitches.