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Releases: boltgolt/boltobserv

Version 1.4.0

20 Oct 20:24
b477492
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Changelog:

  • Fixed GSI implementation for CS2, CSGO should still mostly work
  • Added visual gaps in smokes after a grenade blows a hole in them

Version 1.3.0

06 May 10:24
2d45af1
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Changelog:

  • Added config option highestPlayerOnTop that will show the player with the highest Z on top of others
  • Updated de_ancient base image and metadata to not cut off new CT spawn
  • Fixed issue with overwrite config files where sub attributes where not overwritten correctly

Version 1.2.2

31 Mar 18:16
b2312cc
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Changelog:

  • Updated de_ancient with lower resolution base radar, once again thanks to @osztenkurden

Version 1.2.1

04 Dec 11:01
c59901d
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Changelog:

  • Added de_anubis with lower resolution base radar from @osztenkurden

Version 1.2.0

08 Oct 19:38
fb434f8
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Changelog:

  • Added button to open the config folder directly from the loading screen
  • Redesigned the loading screen for the first time since v0.0.1, should show the current status more clearly
  • Improved automatic config file detection by moving to the package @osztenkurden maintains
  • Updated Ancient with an unofficial modification of the Simple Radar source vectors, partially based on one posted by @DanielZint

Version 1.1.0

30 May 18:18
3bf230b
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This version introduces a new GSI config file, please update existing GSI files for all projectiles to work correctly!

Changelog:

  • Added projectiles on the radar, showing molotovs, smokes, flashbangs and grenades while they fly over the map
  • Added config option to show projectiles as easy-to-recognize letter combinations instead of icons
  • Added config option to show smokes in the color of team that threw them
  • Added config option to set hostname for GSI server to listen to
  • Changed core images to webp for faster chromium rendering and slightly less storage use
  • Fixed non-stateless parts of GSI server, clients now keep track of any state information independently
  • Removed buffer from GSI config file
  • Updated electron and other dependencies

Version 1.0.2

19 Feb 13:06
1affe32
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Changelog:

  • Vertigo radar reworked to use Simple Radar background and enable dynamic buyzones
  • Map update for Ancient
  • Radar window styling fix (thanks @zsoltjanes!)
  • Electron and other dependencies updated

Version 1.0.1

13 Nov 20:30
cd9ced2
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Changelog:

  • Fixed format mismatch in nuke meta file

Version 1.0.0

02 Nov 16:17
3c0b711
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Changelog:

  • Added ultra high-definition radar images, thanks to Aredone and the fine folks at readtldr.gg
  • Added dynamic buyzones with the option to only show them during buy time
  • Added muzzle flashes when players fire a shot
  • Added red indicators when a player gets any damage
  • Added flashes to the map and a white tint to flashed players (thanks @sayagojasc!)
  • Added vertical indicators to see the vertical position of a player on the map (both scale and color indicator options)
  • Added config option to change background color (thanks @sayagojasc!)
  • Fixed issue where radar was waiting on map pick forever
  • Fixed issue where player number labels were incorrectly shown (thanks @sayagojasc!)
  • Updated all map meta files
  • Updated dependencies, should now run smoother due to electron upgrade
  • Removed grenade data collection entirely

Version 0.2.2

07 Jun 18:06
1db5a91
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Changelog:

  • Added "bombDotScale" config option, which scales the bomb icon separately from player dots
  • Fixed player dots not showing up on the right location
  • Fixed issue where map would never load because of a race condition (thanks @osztenkurden!)
  • Fixed some artifacting by forcing a redraw of player dots at end of round
  • Redid config load logic and molotov display code
  • Updated all map meta files
  • Updated cache and vertigo radar images

This is still very much a beta release, so please report all bugs you find here on Github.