Releases: boltgolt/boltobserv
Releases · boltgolt/boltobserv
Version 1.4.0
Version 1.3.0
Changelog:
- Added config option
highestPlayerOnTop
that will show the player with the highest Z on top of others - Updated de_ancient base image and metadata to not cut off new CT spawn
- Fixed issue with overwrite config files where sub attributes where not overwritten correctly
Version 1.2.2
Changelog:
- Updated de_ancient with lower resolution base radar, once again thanks to @osztenkurden
Version 1.2.1
Changelog:
- Added de_anubis with lower resolution base radar from @osztenkurden
Version 1.2.0
Changelog:
- Added button to open the config folder directly from the loading screen
- Redesigned the loading screen for the first time since v0.0.1, should show the current status more clearly
- Improved automatic config file detection by moving to the package @osztenkurden maintains
- Updated Ancient with an unofficial modification of the Simple Radar source vectors, partially based on one posted by @DanielZint
Version 1.1.0
This version introduces a new GSI config file, please update existing GSI files for all projectiles to work correctly!
Changelog:
- Added projectiles on the radar, showing molotovs, smokes, flashbangs and grenades while they fly over the map
- Added config option to show projectiles as easy-to-recognize letter combinations instead of icons
- Added config option to show smokes in the color of team that threw them
- Added config option to set hostname for GSI server to listen to
- Changed core images to webp for faster chromium rendering and slightly less storage use
- Fixed non-stateless parts of GSI server, clients now keep track of any state information independently
- Removed buffer from GSI config file
- Updated electron and other dependencies
Version 1.0.2
Changelog:
- Vertigo radar reworked to use Simple Radar background and enable dynamic buyzones
- Map update for Ancient
- Radar window styling fix (thanks @zsoltjanes!)
- Electron and other dependencies updated
Version 1.0.1
Changelog:
- Fixed format mismatch in nuke meta file
Version 1.0.0
Changelog:
- Added ultra high-definition radar images, thanks to Aredone and the fine folks at readtldr.gg
- Added dynamic buyzones with the option to only show them during buy time
- Added muzzle flashes when players fire a shot
- Added red indicators when a player gets any damage
- Added flashes to the map and a white tint to flashed players (thanks @sayagojasc!)
- Added vertical indicators to see the vertical position of a player on the map (both scale and color indicator options)
- Added config option to change background color (thanks @sayagojasc!)
- Fixed issue where radar was waiting on map pick forever
- Fixed issue where player number labels were incorrectly shown (thanks @sayagojasc!)
- Updated all map meta files
- Updated dependencies, should now run smoother due to electron upgrade
- Removed grenade data collection entirely
Version 0.2.2
Changelog:
- Added "bombDotScale" config option, which scales the bomb icon separately from player dots
- Fixed player dots not showing up on the right location
- Fixed issue where map would never load because of a race condition (thanks @osztenkurden!)
- Fixed some artifacting by forcing a redraw of player dots at end of round
- Redid config load logic and molotov display code
- Updated all map meta files
- Updated cache and vertigo radar images
This is still very much a beta release, so please report all bugs you find here on Github.