Skip to content

boliconuve/msu-gamedev-3D-platformer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 

Repository files navigation

S.P.A.C.E. Vault - 3D platformer

I have created a 3D platformer game made in Unity 3D.

My main goal with this project is to learn and apply art, design and programming concepts. I made this approach to grow my knowledge within my chosen discipline, while art, design and code come together to make a game. To become a better game developer.

The expecificts concepts I have learned:

  • Creating 3D games in Unity.
  • Using ProGrids package to help in level layout and design.
  • Using ProBuilder to help in "whiteboxing" levels (AKA, level design prototyping).
  • Understanding a bit about 3D modeling concepts such as faces, vertices, extruding, and edge loops (using ProBuilder).
  • Practicing a typical level design pipeline from whiteboxing to an art pass.

Other concepts I have also learned:

  • Reemphasizing good coding practices such as creating and following a coding standard.
  • Learn to create particle effects.
  • Understanding ad hoc programming vs. generalized programming.
  • Be exposed to more complex game systems.
  • Continuing to familiarise myself with the Unity editor.
  • Using Unity best practices.
  • Using Unity's best tips and techniques.

About

A 3D platformer game made in Unity 3D.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages