GBEm is a C++ coded Emulator of the Nintendo Game Boy.
This is a personal project with the scope to learn about hardware and the development of emulators.
I have very little experience in this field at the moment and I'm not sure what approach to take. The project can change direction at any time and does not have a concrete definition. For now it just serves as a way to test ideas and experiment. This project is a simple proof of concept. If you want a top notch experience to enjoy and revive old memories better look for another emulator option. Out there are infinite better options made by top notch developers and way more capable and experienced than me.
The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
- Microsoft Visual Studio 2022 and above.
- Microsoft Windows Operating System
TBD
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