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Learn Awesome Gamedev Awesome

A Mega-List of Learning Resources for Game Creators

Contents


A cat illustration that Hazel uses as her profile icon :3

πŸ’œ Curated by Hazel Kennedy πŸ’œ

Got resources? Notice a broken link? Email me, shoot me a DM, or make a pull request! I like chatting too - don't be shy! ^^


About

For a few years now, I have been hoarding every gamedev resource I can get my grubby paws on. This is the result!

This list is aimed at learning the craft of game development. It has been curated to offer general knowledge, as well as resources for each role and general hiring advice. It also contains courses/tutorials for specific tools wherever they are required for a role, and assets whenever they would enable a person to learn their own role without having to learn a prerequisite fole (for example, the animation section contains rigs). For tools, communities, and assets, as well as more granular lists for individual tools like Unity, check out the gaming category of awesome

Nearly all resources are free, and anything with a price tag will be clearly marked. Paid resources are only included if they have been personally endorsed by an industry professional working in the relevant discipline.

Suggestions and future-proofing efforts are always welcome! See Contributing.md for contribution guidelines, and check out TODO.md for tasks that need completing, such as archival work.

These resources made my career possible. I hope they are just as helpful for you!

Disclaimer: I'm a technical artist and gameplay programmer, so most of my role-specific resources are geared towards the art and tech disciplines. However, there should be something for most disciplines, particularly in general materials and other curated lists.

πŸŸͺ Purple Resources are β€œmost useful” links. These include highly influential courses/books, resources I've personally found invaluable, and other entire mega-lists.


General




πŸŸͺ "The Door Problem" - A one-sentence summary of most major roles in a large studio, and a bigger explanation of a game designer's job

πŸŸͺ My mega-playlist of great gamedev videos - Conference talks, tutorials, analyses, etc

πŸŸͺ GameDev Contacts - A huge list of professional game developers you can contact for advice! Be courteous - these are real people! Curated by Joe Hobbs - @JLHGameArt on Twitter

πŸŸͺ MIT Open Courseware - classes and materials from MIT (free to access)!

Game Design Stuff - Another mega-list of game development videos (primarily aimed at game design and programming)

Free Unity Assets - A massive list of assets, with a focus on Unity development

FOSS GameDev - A list of Free and Open Source Software for every aspect of gamedev

VGDC at UCI Resources - A list of workshops and resources from the Video Game Development Club at the University of California, Irvine ()

πŸŸͺ More huge lists of resources, with many, many more incredible things! Some of these are older, so beware broken links and the like.


Programming


πŸŸͺ The Open Source University - A complete study plan for a computer science education.

πŸŸͺ Coding Interview University - Another complete study plan aimed at software engineers.

πŸŸͺ Complete Unity Game Developer by GameDev.tv - The single best way to learn Unity. Trust me when I say this is the best $12 I have ever spent, or will ever spend. Wait for it to go on sale, then go pick this up.

πŸŸͺ Unreal Engine 5 C++ Developer - Same as above, but with Unreal 5. This course is invaluable - I know several full-time developers who learned from gamedev.tv, they are a gem. Wait for it to go on sale, then go pick this up.

Intro to Computer Science and Programming in Python An introductory python course taught at MIT (free to access!)

πŸŸͺ Programming in C++ as a Second Language - Lecture notes, assignments, and materials from a course on C++ taught at the University of California, Irvine (free to access!)

πŸŸͺ Data Structure Implementation and Analysis - Lecture notes, assignments, and materials from a course on data structures and algorithms taught at the University of California, Irvine (free to access!)

πŸŸͺ Game Programming Patterns - A free book on programming patterns for games.

πŸŸͺ A Study Path for Game Programmers - A huge collection of game programming book titles and covers organized by specialization, with fancy flow charts between each title for a recommended reading order! Note that the books are not included - a quick search should help you out with that ;]

πŸŸͺ How to Learn Software Design and Architecture - A list of resources for software architecture.

Redblob - Interactive tutorials for math and algorithms.

Introduction to Algorithms - A book on algorithms. Pricey, look for it in a library or "something" (wink) first.

Math for Game Programmers - A free book on math for game programmers.

Mature Optimization - A free book on structuring code for performance, as well as testing large systems.

πŸŸͺ Data Oriented Design - A free book on data-oriented design, an alternative to object-oriented programming

generatingfunctionology - A free book on generating functions.

C++ for C# Developers - An extensive tutorial series.

πŸŸͺ Game Engine Architecture - A book on game engines. About $25 for the e-book, probably worth the investment if you plan to be an engine, tools, or graphics programmer.

Design Patterns - A free book with very pretty illustrations.

Rethinking Design Patterns - An interesting criticism of the above book. I believe there is a response to this on the design patterns site.

Making a Game Engine - For the engine programmers and the insane: save yourself some trouble and watch this instead of making yet another game engine ^^

C# for Beginners - A free book on C#

Gamedev in Rust for Beginners - A collection of books, tutorials, articles, and a community to boot.

DemoFox - A blog with lots and lots of programming, graphics, and math tutorials and breakdowns.

Essence of Linear Algebra - A video series meant as a supplement for a class on Linear Algebra, made by 3Blue1Brown.

Understanding ECS - A blog post about Entity Component System design and implementation.

HandMadeHero - A very extensive catalogue of live-streamed coding tutorials.

VGDC at UCI Programming - A (slightly outdated) list of programming tutorials from the VGDC at UCI.

Optimization tips for Unity - Some tips from Unity about optimizing their games.


Gameplay

πŸŸͺ Study Reference Sheet for Gameplay Engineers - Perfect for intermediate programmers looking to shore up their technical knowledge to prep for an interview. Note: this is currently being migrated. It is incomplete at time of writing, but I have also included the future-proof link.

πŸŸͺ Game AI Pro - Three (3) free books (or more accurately, volumes of short papers) on game AI. Notable authors include Steve Rabin, a DigiPen professor who teaches AI for games.

AI Game Dev.com - An AI development community with lots of resources. It only exists on the internet archive, so be wary of outdated knowledge and broken links.


Graphics

πŸŸͺ The Awesome list for Computer Graphics - Another awesome list specifically tailored to this topic, albeit not games-focused.

πŸŸͺ Graphics - A Megalist of Graphics Programming and Tech Art resources.

GPU Gems - Three (3) free books by Nvidia about GPU programming and architecture.

πŸŸͺ Render Hell - An overview of graphics and everything rendering for programmers. Covers an overview, with lots of references to books and other resources for deeper reading.

"Painting with maths" - A YouTube series about a very technical art form

GPU Memory pools in D3D12 - How GPU memory works in Direct3D 12.

A comparison of modern graphics APIs - A blog post comparing graphics APIs (namely, Vulkan, DirectX, Metal, WebGPU, and OpenGL).

A comparison of 3D file formats - A bachelor thesis on 3D file formats.

How SDFs work - A blog post on signed distance fields.


Networking

πŸŸͺ Unity Multiplayer by GameDev.tv - A course on multiplayer and networking in Unity. Wait for it to go on sale, then go pick this up.

πŸŸͺ Unreal Multiplayer by GameDev.tv - A course on multiplayer and networking in Unreal. Wait for it to go on sale, then go pick this up.

πŸŸͺ GafferOnGames - A bunch of articles on netcode for games.

Source Multiplayer Networking - Technical documentation from Valve about the netcode of source games.

Latency Compensating Methods - Technical documentation from Valve about accounting for latency.

Replication - Part 1 | Part 2 | Part 3 | Part 4 - A four-part series on replication (that is, ensuring all players have consistent game state).

Deterministic Netcode - A blog post about ensuring consistency across game clients, given the same initial state and inputs.


Fun

Music for Programming

Good. Advice. Repeated. Ad nauseum - Swallow your pride, and optimize out busywork.

The Case of the Missing Rewards - A very interesting breakdown of a particularly tricky bug in Destiny and how it was found and fixed.

C is not a Low-Level Language - An article on why C is not a low-level language, and performance as a result of that.

Sigbovik - Pore over this for a good laugh :P


Technical Art


πŸŸͺ Tech Art Learning Resources - A list of tech art resources, communities, and professionals, curated by Heart Machine (the studio that made Hyper Light Drifter and now Hyper Light Breaker).

Tech Art Course - Materials from a tech art course (many are unexplained, since the class was delivered in-person, but they're still useful).

Making Crash Bandicoot - A blog post series from a developer of Crash Bandicoot discussing its rendering tech and the hardware limitations of the PS1.

Proc Gen / HyperDec: Part 1 | Part 2 - An extended breakdown of the procedural art tools of Hyper Light Breaker.

Seeing Blue - Slightly mind-blowing writeup on the physics of the color blue.


Shaders

πŸŸͺ Shaders for Game Devs: Part 1 | Part 2 | Part 3 - An Introduction to HLSL Shaders using Unity by Freya Holmer.

πŸŸͺ The Book of Shaders - A book on GLSL pixel shaders.

πŸŸͺ Catlike Coding - Unity and HLSL Shader Tutorials.

Shadertoy - An online shader editor and hosting/sharing site.

πŸŸͺ Render Doc - A program that breaks down a frame rendered from a game and allows you to analyze processes that created it.

Intro to Shader Graph - A detailed introduction to shader graph in Unity.

Cyanilux - Tutorials and shader breakdowns (same blog as above).

Shaderquest - A guide series from a blog about tech art.


VFX

πŸŸͺ Getting Started in Real Time VFX - Also check out the rest of this website (realtimevfx.com) to find a thriving community filled with useful knowledge and amazing people.

πŸŸͺ VFX Talks Playlist - A playlist of VFX talks at GDC (the linked video is about Diablo, and is very insightful).

πŸŸͺ BiteyCastle Academy 2DFX Animation Course - A full 2D FX animation course (completely free!)

VFX Apprentice - Several VFX courses geared towards developing a professional portfolio. Very pricey, but may be worth your while if you are serious about VFX - it is a hell of a lot cheaper than art school.

Houdini Isnt Scary - Part 1: Basics - A playlist of a Houdini tutorial series.

Realtime Unity VFX - A Unity VFX Tutorial.


Art


πŸŸͺ Art Industry Resources - A Megalist of Art Resources!

πŸŸͺ Saint11: Tutorials | Articles | Patreon - Fantastic pixel art animation tutorials and articles on pixel art. Note that most patreon posts are free.

CubeBrush - A marketplace for art resources, with tutorials, assets, brushes, tools, etc.

Genevieve Routhier - A blog on art direction and leadership from a senior art director.

The Gnomon Workshop - Extremely professional-looking art, animation, and VFX courses. Seems aimed at film with a large overlap in games. Beware of hefty price tag.

Smithsonian Open Access - A massive repository of 3D and 2D digital resources from the Smithsonian Institute archives, such as photos and 3D scans of historical objects. Perfect for reference and creative commons reuse!

Resources for Commission Artists - If you want to open yourself up for commission work, this is a godsend.

A whole lot of time-saving tools - I personally recommend Pureref.


2D/Illustration

πŸŸͺ How To Draw - An webcomic on how to draw, and much more importantly, how to learn to draw.

πŸŸͺ Radiorunner's Curriculum for the Solo Artist - A curriculum for self-teaching art. If you want to really hone your skills, this will undoubtedly be worth your time.

πŸŸͺ DrawABox - An exhaustive course for the art fundamentals (completely free!)

πŸŸͺ LoSpec - A Pixel Art gold mine (Job Board, Pallette Database, Tutorials, Resources, and more).

πŸŸͺ Proko Figure Drawing Fundamentals - An exhaustive series on drawing people from a reputable channel.

πŸŸͺ How to Learn Digital Painting (Beginners) - A guide to digital painting for beginners and intermediate painters. See other tutorials by Sinix for guides aimed at more advanced artists.

Cut-Out People - A searchable repository of extremely diverse reference images for humans, with filters for easy search (IE "1 woman age 20-40 with dog from the front" or "3 people sitting in a home")

Artist Resources by Corey - A list of art resources, primarily human figure reference material.

Drawing the Head and Hands - A book on figure construction by Andrew Loomis. Free in the public domain!

Figure Drawing for All its Worth - A book on figure drawing by Andrew Loomis. Free in the public domain!

Digital Inking Tips - A good guide to sharpening your technical skills.

Human Anatomy for the Head - A lesson on human anatomy for artists, breaking down the head.

Lines and Edges - A neat style guide for using edges and lines effectively.

What Level Is Your Art? - Need a quick confidence boost? Watch this :3


3D

πŸŸͺ World Building in Blender by Ian Hubert - The best resource for thinking about 3D art, possibly ever.

πŸŸͺ Sculpting in Blender - A short, free course on sculpting in Blender.

πŸŸͺ Photorealism Explained - An explanation of photorealism and how it is achieved in CG.

Royalty-Free Textures, Models, HDRIs, and Assets!


Animation

πŸŸͺ The Animator's Survival Kit - An essential resource for any animator. Has a price tag, but if you want to get a job in industry, it is well worth your money.

The 12 Principles of Animation - A visual tutorial series on a fundamental part of animation.

Hybrid 02 Maya Rig - A humanoid rig for Maya, free for non-commercial use.

Universal Human Body & Face Rig - A generic humanoid body and face rig by Chris Jones, with many advanced features. $200 license, but would be very worth it for serious animators looking to animate for realism.


Resources for Non-Artists

Note that there are many, many more resources out there - these are primarily included as a way to build a polished-looking game even while learning a different discipline.

Royalty Free Game Art! Don't forget to check the license.

100% free assets - A post and thread with lots of free art assets and tools.


Design


πŸŸͺ The Art of Game Design - An essential book on game design, basically mandatory reading for designers. Has a price tag, but is well worth the money.

πŸŸͺ The Design of Everyday Things - A book on design in everything, basically mandatory reading for designers.

πŸŸͺ Game Accessibility Guidelines - A list of accessibility features, organized by implementation difficulty. Also includes testimonials for each feature and the impact it makes on people, as well as best practice examples and implementation resources (tools, guides, etc) where available.

πŸŸͺ Game Design - A Game Design class taught at MIT (free to access!)

How to make a Game Design Document - A tutorial on writing Game Design Documents (GDDs).

πŸŸͺ The Evolution of Trust - An interactive walkthrough of some game theory. Would probably be mandatory reading in a game design class.

πŸŸͺ Extra Credits: So You Want To Be a Game Designer | All Extra Credits Episodes - A channel on game design that was far ahead of its time. Their backlog is filled with invaluable advice, though their more recent content has a controversial reputation, and they've largely pivoted away from games into history and literature. Start with their career video(s), then dig into their backlog of game design videos.

πŸŸͺ The Platformer Toolkit - A playable video essay/game, giving an overview on platforming mechanics, game feel, and tuning by Mark Brown from GMTK.

GDKeys - A collection of articles and tools created by Nico, a senior game designer.

MDA - Mechanics -> Design -> Aesthetics, or a formal approach to game design and research.

Hooked - An interactive article on the psychology of gambling and addiction.

Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 - A talk on why minute tuning matters.

GB 'Doc' Burford - One of my favorite design and art writers - breaks down games and writes about them (check out the ones on the balance and economy of Destiny)

The Poor Man's 3D Camera - A breakdown of the design thinking and solutions that went into an extremely specific 3D camera


Level Design

Tiled - A free and open source map editor

Level Design and How To Get Into It - A gentle introduction to level design.


UI/UX

πŸŸͺ WE CAN FIX IT IN UI - A huge list of UI/UX resources!

πŸŸͺ Game UI Database - A searchable repository of UI designs from many different games to use as reference.

Laws of UX - Best practices of UX design.

Daily UI - A 100-day daily UI design challenge.


Reference

Game Docs - A collection of design documents from completed games - links have been ripped and placed below.

Destiny - A collection of UI/UX documentation from Destiny (a game that won awards for its UI) by David Candland.

Hit the Road GDD - The design document for Sam and Max Hit the Road.

Mythos Pitch Domcument - The pitch deck for Mythos.

Wasteland 2 Vision Document - The original vision document for Wasteland 2.

The Design of Dirty Bomb - The design document and art book for Dirty Bomb. Archived pdf links: Design | Art

Finch Concept Doc - Concept document for What Remains of Edith Finch.

Grid Paper - A repository of maps and top-down views of levels.


Audio


πŸŸͺ Game Audio Learning Resources A megalist of game audio learning resources!

πŸŸͺ The Sound Effects Bible - A book on everything sound effects.

πŸŸͺ Another list of resources! - Direct links to said resources: The Bible of Getting a Job in Game Audio (this is linked in the career category) | Power Up Audio Reel Reviews | Courses on audio implementation in Unreal - (in case the tweet gets deleted, this was a few different courses from Unreal) | A course on Wwise, an audio middleware program | A tutorial series on integrating Wwise in Unreal

SFXR - A great program for generating simple sound effects.

Beep Box - A simple but fun web-based music program.

Bosca Ceoil - A very simplistic and limited but fast, free, and fun audio program for chiptune music!

GDC Freebies - Royalty free SFX samples from GDC.

Royalty free music! Don't forget to check the license.


Writing


πŸŸͺ Inkle - A writing tool for games (free and integrates well with Unity!)

Dialogger - A simple cross-platform dialogue graph editor (free with MIT license!)

Writing Better Dialogue - A workshop on dialogue writing from a series on game writing.

The Borksheet - A template sheet for an exercise to write "Barks" or simple dialogue lines - good for emphasizing character variety and attention-to-detail personalization.

Emily Short's Interactive Storytelling - Neat blog on storytelling in games and interactive media.


Marketing and Business


πŸŸͺ How to Market a Game - A blog and a collection of resources (of special note, a few GDC talks) about marketing for games by Chris Zukowski. This is the only mailing list that I have ever willingly signed up for and felt was worth keeping.

Show the Dream, Not the Job - Advice for making a game seem appealing from its trailer.

Budget Viability - Figuring out how realistic your budget is for your game.


Job Hunting and Career


πŸŸͺ Video Game Job Hunt - A huge list of job-hunting resources: multiple blogs with everything from building a portfolio/resume to searching for and applying to jobs and even salary negotiation and relocation advice.

πŸŸͺ Career Documents from Jean Leggett - Another huge list of career documents and resources!

πŸŸͺ Game Dev LFW Resources - Yet another list of resources and communities!

πŸŸͺ The Complete List of Gaming Jobs - A comprehensive list of gaming jobs and specialties (includes both game development and esports).

Industry Portfolios - A big list of portfolios from industry professionals.

GameDev Jobs (2022) - A megalist of studio career pages and job posting sites.

πŸŸͺ The Reverse Interview - Questions for you to ask a potential employer (aimed at tech, but most questions apply to any discipline).

πŸŸͺ Guide to Game Art Applications - A guide to game art portfolios and job hunting.

πŸŸͺ The Bible of Getting a Job in Game Audio - A massive collection of career resources for game audio.

How to Get an Internship - Tips on getting an internship for college students.

Game Industry Portfolio Best Practices - Dos and Donts for game portfolios.

GameDevMap - A map of game development studios

A short thread of cover letter tips - Archived PDF

A word of warning - Why you need to clearly label personal work as personal work and not make your developer name seem like a studio name if it is not: a thread


Other


πŸŸͺ Obsidian - Important productivity fuel (and what I used to hoard this list :P)

πŸŸͺ A series of game jam post-mortems - These are more valuable than they let on, because they show you the whole game-making process, start to finish. Not only will this help you avoid common pitfalls, it will help you know how to follow that process for your own game. Watch a couple before entering your first jam or starting your first project!

Game Developer (previously known as Gamasutra) - A site filled with post-mortems, gamedev news, blog posts, and other articles with a focus on game developers and their communities.

Rami Ismail - A blog by a seasoned developer, business person, and consultant with sound advice.

Papers Please Devlog - Posts from the development of Papers Please.

Surveillance Self-Defense - Tips, Tools, and Tutorials for privacy and online self-defense

Polyglot Gamedev - A big list of localized words across many different languages that can be used to loosely translate simple phrases such as UI buttons or tooltips.

Tiny Tools - A collection of tiny, usually fun tools for various purposes!

Paul Graham - Good general advice, both for specific disciplines (particularly programming and business) and for life, from Paul Graham (founder of YCombinator).

Open Dyslexic - A dyslexia-friendly, accessible font!

Is This Arabic? - A friendly guide to not borking Arabic script.

The Stranger Things (or Montauk) pitch bible - Useful as reference for what a great pitch can look like, albeit in the context of film rather than games.



A cute drawing of Asriel from Undertale reaching for a heart

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