Introdution • Build and Launch
For this project of the Advanced C++ knowledge unit, R-Type introduce networked video game development.
We had to implement a multi-threaded server and a graphical client, using a re-usable game engine of our own design. Our game had also to be fun to play!
For the sad ignorants among you who may not know this best-selling video game, which accounts for countless lost hours of our childhood, here is a little introduction.
The purpose of this project was to create a one-to-four player game, using a client/server architecture.
Checkout the Build and Launch documentation to get started.
mkdir build && cd build && conan install .. --build=missing &&
cmake .. -G “Unix Makefiles” && cmake --build .