Skip to content

b-d-e/rustacean

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

72 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Rustacean 🦀

Rust fmt & test rust-clippy analyze

This repo is here to follow my progress learning the Rust programming language.

It contains code for examples and exercises from the Rust Book, split into folders corresponding to chapter numbers. Some bits might correspond to the interactive version of the Rust Book too.

I'm also working through exercises from Rustlings, roughly corresponding to the book order.

I'm writing these in vim (all being well), partially to force myself to not rely on VS Code's autocompletion & linting, and partially to finally memorise vim & tmux's keybindings.

image

'Rustacean' animation by Refracted Color is licensed under CC BY 4.0.


Progress Tracker

Rust Book

  • 1. Getting Started
  • 2. Programming a Guessing Game
  • 3. Common Programming Concepts
  • 4. Understanding Ownership
    • 4.1. What is Ownership?
    • 4.2. References and Borrowing
    • 4.3. The Slice Type
  • 5. Using Structs to Structure Related Data
    • 5.1. Defining and Instantiating Structs
    • 5.2. An Example Program Using Structs
    • 5.3. Method Syntax
  • 6. Enums and Pattern Matching
    • 6.1. Defining an Enum
    • 6.2. The match Control Flow Construct
    • 6.3. Concise Control Flow with if let
  • 7. Managing Growing Projects with Packages, Crates, and Modules
    • 7.1. Packages and Crates
    • 7.2. Defining Modules to Control Scope and Privacy
    • 7.3. Paths for Referring to an Item in the Module Tree
    • 7.4. Bringing Paths Into Scope with the use Keyword
    • 7.5. Separating Modules into Different Files
  • 8. Common Collections
    • 8.1. Storing Lists of Values with Vectors
    • 8.2. Storing UTF-8 Encoded Text with Strings
    • 8.3. Storing Keys with Associated Values in Hash Maps
  • 9. Error Handling
    • 9.1. Unrecoverable Errors with panic!
    • 9.2. Recoverable Errors with Result
    • 9.3. To panic! or Not to panic!
  • 10. Generic Types, Traits, and Lifetimes
    • 10.1. Generic Data Types
    • 10.2. Traits: Defining Shared Behavior
    • 10.3. Validating References with Lifetimes
  • 11. Writing Automated Tests
    • 11.1. How to Write Tests
    • 11.2. Controlling How Tests Are Run
    • 11.3. Test Organization
  • 12. An I/O Project: Building a Command Line Program
    • 12.1. Accepting Command Line Arguments
    • 12.2. Reading a File
    • 12.3. Refactoring to Improve Modularity and Error Handling
    • 12.4. Developing the Library’s Functionality with Test Driven Development
    • 12.5. Working with Environment Variables
    • 12.6. Writing Error Messages to Standard Error Instead of Standard Output
  • 13. Functional Language Features: Iterators and Closures
    • 13.1. Closures: Anonymous Functions that Capture Their Environment
    • 13.2. Processing a Series of Items with Iterators
    • 13.3. Improving Our I/O Project
    • 13.4. Comparing Performance: Loops vs. Iterators
  • 14. More about Cargo and Crates.io
    • 14.1. Customizing Builds with Release Profiles
    • 14.2. Publishing a Crate to Crates.io
    • 14.3. Cargo Workspaces
    • 14.4. Installing Binaries from Crates.io with cargo install
    • 14.5. Extending Cargo with Custom Commands
  • 15. Smart Pointers
    • 15.1. Using Box to Point to Data on the Heap
    • 15.2. Treating Smart Pointers Like Regular References with the Deref Trait
    • 15.3. Running Code on Cleanup with the Drop Trait
    • 15.4. Rc, the Reference Counted Smart Pointer
    • 15.5. RefCell and the Interior Mutability Pattern
    • 15.6. Reference Cycles Can Leak Memory
  • 16. Fearless Concurrency
    • 16.1. Using Threads to Run Code Simultaneously
    • 16.2. Using Message Passing to Transfer Data Between Threads
    • 16.3. Shared-State Concurrency
    • 16.4. Extensible Concurrency with the Sync and Send Traits
  • 17. Object Oriented Programming Features of Rust
    • 17.1. Characteristics of Object-Oriented Languages
    • 17.2. Using Trait Objects That Allow for Values of Different Types
    • 17.3. Implementing an Object-Oriented Design Pattern
  • 18. Patterns and Matching
    • 18.1. All the Places Patterns Can Be Used
    • 18.2. Refutability: Whether a Pattern Might Fail to Match
    • 18.3. Pattern Syntax
  • 19. Advanced Features
    • 19.1. Unsafe Rust
    • 19.2. Advanced Traits
    • 19.3. Advanced Types
    • 19.4. Advanced Functions and Closures
    • 19.5. Macros
  • 20. Final Project: Building a Multithreaded Web Server
    • 20.1. Building a Single-Threaded Web Server
    • 20.2. Turning Our Single-Threaded Server into a Multithreaded Server
    • 20.3. Graceful Shutdown and Cleanup

Rustlings Exercises

  • 0. Intro
  • 1. Variables
  • 2. Functions
  • 3. If
  • 4. Primitive Types
  • 5. Vecs
  • 6. Move Semantics
  • 7. Structs
  • 8. Enums
  • 9. Strings
  • 10. Modules
  • 11. Hashmaps
  • 12. Options
  • 13. Error Handling
  • 14. Generics
  • 15. Traits
  • 16. Lifetimes
  • 17. Tests
  • 18. Iterators
  • 19. Smart Pointers
  • 20. Threads
  • 21. Macros
  • 22. Clippy
  • 23. Conversions

About

🦀 Learning rust, from the Rust Book and Rustlings

Resources

Stars

Watchers

Forks