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VR based Brain-Computer Interface task for Motor-Imagery Training

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avourvopoulos/bci-garage-vr

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Unity Version

VR Based Brain-Computer Interface task for Motor-Imagery Training:

The VR task includes the representation of two virtual arms in a multimodal 3D environment and it was designed for a bi-manual task (see Figure). In addition, an adaptation of Graz visualization is pressent, displaying the traditional arrows-and-bars feedback that are used in current MI training.

fig1_2.png

Supported Hardware:

  • Oculus Rift DK1
  • Leap Motion Controller
  • Majority of EEG systems

Required Software:

##Video## *https://www.youtube.com/watch?v=3tBIDN4uskQ

Publications:

  • Athanasios Vourvopoulos, Sergi Bermudez i Badia (2016) Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction : a within-subject analysis Journal of NeuroEngineering and Rehabilitation 13.

  • A Vourvopoulos, J E M Cardona, S Bermudez i Badia (2015) Optimizing motor imagery neurofeedback through the use of multimodal immersive virtual reality and motor priming In: Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on 228-234.

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