The UBC Minecraft Project is a project that aims to recreate the UBC Vancouver Campus inside a Minecraft world, in a 1:1 scale.
It's built by transforming LiDAR data, operational geospatial data, and various reference imagery through surface reconstruction, data processing, and deep learning algorithms. Read more about how it's done in the transformation pipeline document.
Note: This project uses submodules. If you want to clone the deep learning modules and related subprojects, please clone with git clone --recurse-submodules https://github.com/ashtanmistal/minecraftUBC.git
If you just want to download the world, there's no need to clone the submodules.
Note: The server is currently offline. Check out the latest release for the world download.
If you're looking to check out the world on the server or to chat about the project, please see the Discord server where the IP address is shared.
If you're looking for what the world looks like after various processing steps you can check out the world/development_layers
directory.
Version 2.0 is the latest release of the project and was what was shared to social media in June and July of 2023, and includes the "Original Proof-Of-Concept" and "Trunk and Branch Placement" milestones. Current development is focused on Version 3.0.
Version 3.0 will include the following features:
- Integration of LiDAR-DenseSeg pipeline
- Integration of Forest Friends pipeline
The following people contributed to Version 2.0 of the project outside the manual building process:
An exhaustive list of builders for Version 2.0 is available in the spreadsheet listed in the building document.
The full album of screenshots is available in the docs/screenshots directory.