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Releases: asheigithub/apple-juice-actionscript

v0.97f8

25 Nov 09:16
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unity2021的unityengine.coremodule.dll无法直接反射得到类型。 修改了代码生成工具是能在unity2021下工作。如果有遗漏的需要调用的api,可以在自定义的api里引用或者包装一下后使用

v0.97f7

01 Mar 06:20
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修正当使用Unity4.0时委托赋值产生的额外GC问题

v0.97f6

19 Feb 12:19
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v0.97f6 Pre-release
Pre-release

修正代码生成工具属性的大小写和基类属性冲突的问题
将生成的C#代码文件名改为Class_1..... 如此解决文件名过长的问题
修正某些情况生成的代码成员冲突(如Player)

v0.97f5

16 Dec 03:21
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v0.97f5 Pre-release
Pre-release

支持Unity2018.3
将API生成工具分别用.net2和.net4编译。根据unity工程选择的.net版本,自动选择对应的生成工具

v0.97f4

07 Dec 07:18
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v0.97f4 Pre-release
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修正API导出工具代码生成位置不正确导致有时候编译不能通过的问题
修正当在包外写出匿名函数时编译器奔溃的问题

v0.97f1

04 Dec 06:10
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v0.97f1 Pre-release
Pre-release

修正当泛型类型参数重名时的问题。
使用new隐藏基类的方法将不会被导出

v0.96f9

30 Nov 06:51
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v0.96f9 Pre-release
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修正当主工程中有不在命名空间中的Public Enum导致的API导出异常

v0.96f8

17 Sep 09:48
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v0.96f8 Pre-release
Pre-release

支持unity2018.2
修正当接口中错误的写了2个重名的方法时编译器出错

release v0.96f7

10 May 10:01
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release v0.96f7 Pre-release
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更新模板,支持Unity2018

修正SDK目录中不能有空格的问题

release v0.96f5

05 May 19:21
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release v0.96f5 Pre-release
Pre-release

优化脚本继承C#基类