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AudioManager

A strong shared instance to manage your audio files based to AVAudioFoundation framework

Language Platform License

AudioManager is a library written in Swift to correctly handle your audio inside your project. It's based to the AVAudioFoundation framework so you can use it with your iOS project (using UIKit, SpriteKit, etc..). With a shared instance class called AudioManager you can handle a background music player (AVAudioPlayer property and 30 effects (always based to AVAudioPlayer class) or more , if you need to increase it you can but it's recommended to use the actual value..

Features

Creating a New Label Node:

    - audioManager.playBackgroundMusic(filename: "backgroundMusic.mp3", musicVolume: 1.0)
      play the background music with the volume at 1.0
    - audioManager.playSoundEffect(filename: "coin.wav", effectVolume: 1.0)
      play the sound effect with the volume at 1.0
  • asyncronous running in a background thread to not disturb the main thread.
  • they can be paused, resumed or stopped anytime.
  • fadeIn and fadeOut effects
  • each audio player have a custom volume setting
  • each audio could be looped infinitely
  • intelligent effects queue: if the called effect was already initialized, it will be re-called to play without initialize a new instance. If we have a full queue and we need to add a new effect, the first player will be removed to leave available space to the new effect.
  • global methods to pause , resume or stop all effects in one shot.

ToDo

  • improve memory handling (already good for now..)
  • improve sound effect list abilities

Requirements

  • iOS 8.0+
  • Xcode 9.2+
  • Swift 4.0+

Communication

  • If you found a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, submit a pull request.

Installation

Add the source file AudioManager.swift to your project and use it.

Usage

Call the shared instance with this line:

let audioManager = AudioManager.sharedInstance

audioManager.playBackgroundMusic(filename: "backgroundMusic.mp3", musicVolume: 1.0)
audioManager.playSoundEffect(filename: "coin.wav", effectVolume: 1.0)

License

AudioManager is released under the MIT License

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A strong shared instance to manage your audio files based to AVAudioFoundation framework

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