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Unity3D Rail Editor

Create, place and edit grind-able rails for extreme sports games like Tony Hawk's Pro Skater or Jet Set Radio.

Usage:

  1. Attach a Rail Component (Rail.cs) to any GameObject.
  2. Select the Move Tool, and move rail node(s) to desired position (works with Vertex Snapping)
  3. Increase / decrease number of rail nodes as needed in the Inspector (enforced minimum of 2)
  4. MeshCollider's mesh is automatically generated!

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Create, place and edit dynamic mesh colliders for grind-able rails in extreme sports games.

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