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renderust

OpenGL-like renderer written from scratch in Rust.
Based on this guide: tinyrenderer.

Triangle rasterization is done using scanline method.

Controls

[1] — toggle normal map
[2] — toggle specular light
[3] — toggle glow map
[4] — toggle self shadow
[5] — toggle ambient occlusion
[R] — toggle light spin

[WASD / Space / Shift] — move model
[LMB] — rotate model
[Scroll] — zoom camera

[Ctrl+S] — save image (to ./output.bmp)

Demo

Diablo

Without effects

With effects (normal maps, specular light, self shadowing, glow map, ambient occlusion)

Self shadows from two lights (which are directed top-down and back-forward)

More pictures

Video

About

Simple graphics engine capable of rendering wavefront .obj files

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