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mcv update gamedata #2066

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78 changes: 37 additions & 41 deletions gamedata/core.games/engine.mcv.txt
Original file line number Diff line number Diff line change
@@ -1,45 +1,41 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/

"Games"
{
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"engine" "mcv"
}

"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "33"
}
/* CGlobalEntityList */
/* Windows - get gEntList from offset into CServerGameDLL::LevelShutdown and then get EntInfo offset from gamedata */
/* Linux - get gEntList directly from exported symbol and then get the EntInfo offset from gamedata */

"#default"
{
"Signatures"
{
/* gEntList symbol */
"gEntList"
{
"library" "server"
"linux64" "@gEntList"
}

"LevelShutdown"
{
"library" "server"
"windows64" "IDK"
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"windows64" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x48\x8D\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"

}
}

"Offsets"
{
/* Offset into LevelShutdown of gEntList */
"gEntList"
{
"windows64" "IDK"
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"windows64" "13"

}

"EntInfo"
{
"windows" "4"
}
}

"Signatures"
{
"LevelShutdown"
{
"library" "server"
"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\xCE\x8B\x06\xFF\x90\x84\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\xE8"
}
}
}
/* gEntList->m_EntPtrArray[] offset */
"EntInfo"
{
"linux64" "8"
"windows64" "8"
}
}
}
}
272 changes: 163 additions & 109 deletions gamedata/sdkhooks.games/engine.mcv.txt
Original file line number Diff line number Diff line change
@@ -1,112 +1,166 @@
"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "106"
}
"EndTouch"
{
"windows" "104"
}
"FireBullets"
{
"windows" "118"
}
"GetMaxHealth"
{
"windows" "122"
}
"OnTakeDamage"
{
"windows" "68"
}
"OnTakeDamage_Alive"
{
"windows" "306"
}
"PreThink"
{
"windows" "376"
}
"PostThink"
{
"windows" "377"
}
"Reload"
{
"windows" "295"
}
"SetTransmit"
{
"windows" "23"
}
"ShouldCollide"
{
"windows" "18"
}
"Spawn"
{
"windows" "25"
}
"StartTouch"
{
"windows" "102"
}
"Think"
{
"windows" "52"
}
"Touch"
{
"windows" "103"
}
"TraceAttack"
{
"windows" "66"
}
"Use"
{
"windows" "101"
}
"VPhysicsUpdate"
{
"windows" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "297"
}
"Weapon_CanUse"
{
"windows" "291"
}
"Weapon_Drop"
{
"windows" "294"
}
"Weapon_Equip"
{
"windows" "292"
}
"Weapon_Switch"
{
"windows" "296"
}
}
}

"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
}
}
}
"#default"
{
"Offsets"
{
// "[L0/W0] L107 W108 CBaseEntity::Blocked(CBaseEntity*)",
"Blocked"
{
"linux64" "107"
"windows64" "108"
}
// "[L0/W0] L105 W106 CBaseEntity::EndTouch(CBaseEntity*)",
"EndTouch"
{
"linux64" "105"
"windows64" "106"
}
// "[L0/W0] L119 W120 CBaseEntity::FireBullets(FireBulletsInfo_t const&)",
"FireBullets"
{
"linux64" "119"
"windows64" "120"
}
// "[L0/W0] L123 W124 CBaseEntity::GetMaxHealth(void)",
"GetMaxHealth"
{
"linux64" "123"
"windows64" "124"
}
// "[L0/W0] L69 W70 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)",
"OnTakeDamage"
{
"linux64" "69"
"windows64" "70"
}
// Only seems to exist on bot functions??
// "[L0/W0] L307 W306 CAI_BaseNPC::OnTakeDamage_Alive(CTakeDamageInfo const&)",
// "OnTakeDamage_Alive"
// {
// "windows" "306"
// }


// "[L0/W0] L376 W375 CBasePlayer::PreThink(void)",
"PreThink"
{
"linux64" "376"
"windows64" "375"
}
// "[L0/W0] L377 W376 CBasePlayer::PostThink(void)",
"PostThink"
{
"linux64" "377"
"windows64" "376"
}
// CBaseCombatWeapon::FinishReload ?????
// "[L0/W0] L294 W296 CBaseCombatWeapon::FinishReload(void)",
"Reload"
{
"linux64" "294"
"windows64" "296"
}
// "[L0/W0] L24 W24 CBaseEntity::SetTransmit(CCheckTransmitInfo *,bool)",
"SetTransmit"
{
"linux64" "24"
"windows64" "24"
}
// "[L0/W0] L19 W19 CBaseEntity::ShouldCollide(int,int)",
"ShouldCollide"
{
"linux64" "19"
"windows64" "19"
}
// "[L0/W0] L32 W27 CBaseEntity::Spawn(void)",
// "[L0/W0] L26 W26 CBaseCombatCharacter::Spawn(void)",
"Spawn"
{
"linux64" "26"
"windows64" "26"
}
// "[L0/W0] L103 W104 CBaseEntity::StartTouch(CBaseEntity*)",
"StartTouch"
{
"linux64" "103"
"windows64" "104"
}
// "[L0/W0] L53 W55 CBaseEntity::Think(void)",
"Think"
{
"linux64" "53"
"windows64" "55"
}
// "[L0/W0] L104 W105 CBaseEntity::Touch(CBaseEntity*)",
"Touch"
{
"linux64" "104"
"windows64" "105"
}
// "[L0/W0] L67 W68 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)",
"TraceAttack"
{
"linux64" "67"
"windows64" "68"
}
// "[L0/W0] L102 W103 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)",
"Use"
{
"linux64" "102"
"windows64" "103"
}
// "[L0/W0] L158 W157 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)",
"VPhysicsUpdate"
{
"linux64" "158"
"windows64" "157"
}
// "[L0/W0] L299 W298 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)",
"Weapon_CanSwitchTo"
{
"linux64" "299"
"windows64" "298"
}
// "[L0/W0] L292 W291 CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)",
"Weapon_CanUse"
{
"linux64" "292"
"windows64" "291"
}
// "[L0/W0] L296 W295 CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)",
"Weapon_Drop"
{
"linux64" "296"
"windows64" "295"
}
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
"Weapon_Equip"
{
"linux64" "293"
"windows64" "292"
}
// "[L0/W0] L297 W296 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)",
"Weapon_Switch"
{
"linux64" "297"
"windows64" "296"
}
}

}

"#default"
{
"Offsets"
{
"EntityListeners"
{
// 49159
// 98322
"windows" "196644"
"linux64" "49159"
}
}
}
}