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3D Vertex Model

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The project contains an implementation of a vertex model to simulate biological tissues in 3D. The repository currently houses the Mathematica notebook (PDF) for simulating an infinite sheet of cells in a monolayer. However, this code can be easily modified to simulate cells in 3D agglomerates/aggregates - which are essentially easier to simulate than an infinite sheet. In this implementation the cells can exchange neighbours (T1 transitions).

vertex model sim - contains the code for modeling infinite sheet of cells

multilayer sim - contains code for modeling multilayered tissue structure

sanity checks for functions - contains test modules to check whether functions are performing correctly

To-Do List:

  • cell division event to create a new polyhedron
  • cell death to remove a polyhedron from the mesh

Notes

  • If you use or modify the code to disseminate the results in a publication, you would need to cite the author's repository and explicitly ask for permission. Ofcourse I will not decline any request

  • The code is based on and is a modification of Okuda et al 2012, "Reversible network reconnection model for simulating large deformation in dynamic tissue morphogenesis"

  • install IGraphM to use the SubIsomorphicQ function