Skip to content

This project was created for an internship with Collimation. I was tasked to optimize maps for WebGL, mobile, and VR platforms. Also, I created mechanics, UI features, and interactive objects using Unity’s Visual Scripting, so players can collect, interact, and play with them.

Notifications You must be signed in to change notification settings

albertoalvaradojr/Liontree_SF_Collimation-Unity

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 

Repository files navigation

Liontree_SF_Collimation-Unity

Screenshot (219)

This project was created for an internship with Collimation. I was tasked to optimize maps for WebGL, mobile, and VR platforms. Also, I created mechanics, UI features, and interactive objects using Unity’s Visual Scripting, so players can collect, interact, and play with them. The project used the Spatial plugin and was uploaded to the Spatial platform.

Demo

SFVid.mp4

Screenshots


Screenshot (220) Screenshot (229) Screenshot (228) Screenshot (227) Screenshot (226) Screenshot (223)



About

This project was created for an internship with Collimation. I was tasked to optimize maps for WebGL, mobile, and VR platforms. Also, I created mechanics, UI features, and interactive objects using Unity’s Visual Scripting, so players can collect, interact, and play with them.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published