hand-controls: rotates models to match WebXR definition (fix #4848) #5261
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description:
Fixes #4848
The WebXR standard now defines the grip space such that a cylinder held in a closed hand points along the Z axis. The models currently have such a cylinder point along the X-Axis.
Changes proposed:
There are two approaches
I'm fine with either, but I lack knowledge of 3D tools (such as Blender) to implement the second approach.