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fix typo (#5468)
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stefanhuber committed Feb 17, 2024
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4 changes: 2 additions & 2 deletions docs/components/real-world-meshing.md
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Expand Up @@ -7,7 +7,7 @@ source_code: src/components/scene/real-world-meshing.js
examples: []
---

Set this component on the scene element to render meshes corresponding to 3D surfaces detected in user's enviornment: this includes planes and meshes corresponding to floor, ceiling, walls and other objects. Each plane or meshes comes with a label indicating the type of surface or object.
Set this component on the scene element to render meshes corresponding to 3D surfaces detected in user's environment: this includes planes and meshes corresponding to floor, ceiling, walls and other objects. Each plane or meshes comes with a label indicating the type of surface or object.

This component requires a browser with support for the [WebXR Mesh Detection Module]([object
pooling](https://en.wikipedia.org/wiki/Object_pool_pattern) and the [WebXR Plane Detection Module](https://immersive-web.github.io/real-world-geometry/plane-detection.html). The system / headset used might require additional scene setup by the use like setting up floor, walls, ceiling or labeling furniture in the space.
Expand All @@ -26,4 +26,4 @@ pooling](https://en.wikipedia.org/wiki/Object_pool_pattern) and the [WebXR Plane
| meshesEnabled | If meshes will be rendered as returned by the WebXR Mesh Detection Module. | true |
| meshMixin | Mixin applied to the entities corresponding to the detected meshes. | '' |
| planesEnabled | If planes will be rendered as returned by the WebXR Plane Detection Module. | true |
| planeMixin | Mixin applied to the entities corresponding to the detected planes. | '' |
| planeMixin | Mixin applied to the entities corresponding to the detected planes. | '' |

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