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Bring "Community components" example into A-Frame Examples. (#5211)
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* Copy example from glitch

* Update example to use latest working code

* Add link to Community Components example

* Consistently use jsdelivr for CDN

* Update Title

* Update documentation of community components example

* Fix docs lint error

* Add comment explaining what to do if copy/pasting code.

* Tidy up.

* Move community components from "showcase" to "docs"

* Fix some bad links left over from #5215

* Use versioned release here

Docs will be auto-updated using per-release process.
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diarmidmackenzie committed Mar 28, 2023
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20 changes: 10 additions & 10 deletions docs/guides/building-a-minecraft-demo.md
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Expand Up @@ -6,11 +6,11 @@ parent_section: guides
order: 10
examples:
- title: Aincraft
src: https://github.com/aframevr/aframe/tree/master/examples/showcase/aincraft/
src: https://github.com/aframevr/aframe/tree/master/examples/docs/aincraft/
---

[source-code]: https://github.com/aframevr/aframe/tree/master/examples/showcase/aincraft/
[live-demo]: https://aframe.io/examples/showcase/aincraft/
[source-code]: https://github.com/aframevr/aframe/tree/master/examples/docs/aincraft/
[live-demo]: https://aframe.io/examples/docs/aincraft/

> View the [source code][source-code], or try out [the demo][live-demo]
Expand Down Expand Up @@ -53,7 +53,7 @@ our assets, and create a thin cylinder entity pointing to that texture:
</a-scene>
```

See a live version [here](https://aframe.io/examples/showcase/aincraft/step1.html)
See a live version [here](https://aframe.io/examples/docs/aincraft/step1.html)

### Preloading Assets

Expand Down Expand Up @@ -84,7 +84,7 @@ Let's move our ground texture to `<a-assets>` to be preloaded using an
</a-scene>
```

See a live version [here](https://aframe.io/examples/showcase/aincraft/step2.html)
See a live version [here](https://aframe.io/examples/docs/aincraft/step2.html)

## Adding a Background

Expand Down Expand Up @@ -123,7 +123,7 @@ to match the ground:
</a-scene>
```

See a live version [here](https://aframe.io/examples/showcase/aincraft/step3.html)
See a live version [here](https://aframe.io/examples/docs/aincraft/step3.html)

## Adding Voxels

Expand Down Expand Up @@ -255,7 +255,7 @@ and include it before the scene:
</a-scene>
```

See a live version [here](https://aframe.io/examples/showcase/aincraft/step4.html)
See a live version [here](https://aframe.io/examples/docs/aincraft/step4.html)

Components can be plugged into any entity without having to create or extend a
class like we'd have to in traditional inheritance. If we wanted to attach it
Expand All @@ -277,7 +277,7 @@ modular and reusable!

### Snap Component

[snap]: https://github.com/aframevr/aframe/tree/master/examples/showcase/aincraft/components/snap.js
[snap]: https://github.com/aframevr/aframe/tree/master/examples/docs/aincraft/components/snap.js

We'll have a `snap` component to snap our boxes to a grid so they aren't
overlapping. We won't get into the details of how this component is
Expand Down Expand Up @@ -345,7 +345,7 @@ And we've added voxels using that mixin:
<a-entity mixin="voxel" position="1 0 -2"></a-entity>
```

See a live version [here](https://aframe.io/examples/showcase/aincraft/step5.html)
See a live version [here](https://aframe.io/examples/docs/aincraft/step5.html)

Next, we'll be creating voxels dynamically through interaction using tracked
controllers. Let's start adding our hands to the application.
Expand Down Expand Up @@ -470,7 +470,7 @@ document.querySelector('#blockHand').addEventListener(`click`, function (evt) {
});
```

[intersection-spawn]: https://github.com/aframevr/aframe/tree/master/examples/showcase/aincraft/components/intersection-spawn.js
[intersection-spawn]: https://github.com/aframevr/aframe/tree/master/examples/docs/aincraft/components/intersection-spawn.js

To generalize creating entities from an intersection event, we've created an
`intersection-spawn` component that can be configured with any event and list
Expand Down
38 changes: 23 additions & 15 deletions docs/introduction/entity-component-system.md
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Expand Up @@ -451,27 +451,37 @@ Now we can include it into our HTML:
</html>
```

### Using jsdelivr for CDN

[jsdelivr]: https://www.jsdelivr.com/

[JSDELIVR][jsdelivr] is an alternative CDN to unpkg. One benefit of JSDELIVR is that it can download files from GitHub as well as NPM.

You can convert unpkg URLs to JSDELIVR URLs using this link: https://www.jsdelivr.com/unpkg

You can convert GitHub URLs to JSDELIVR URLs using this link: https://www.jsdelivr.com/github

### Example

[glitch]: http://glitch.com/~aframe-registry
[community-example]: https://aframe.io/examples/docs/community-components

![Registry Example](https://cloud.githubusercontent.com/assets/674727/25502318/0f76ceec-2b4b-11e7-9829-cb3784b20dc1.gif)
![Community Components Example](https://cloud.githubusercontent.com/assets/674727/25502318/0f76ceec-2b4b-11e7-9829-cb3784b20dc1.gif)

Below is a complete example of using various community components from the
Registry and using the unpkg CDN. We can [remix or check out this example on
Glitch][glitch].
Registry and using the JSDELIVR CDN. This example can also be viewed in the [A-Frame Examples][community-example].

```html
<html>
<head>
<script src="https://aframe.io/releases/1.4.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-animation-component@3.2.1/dist/aframe-animation-component.min.js"></script>
<script src="https://unpkg.com/aframe-particle-system-component@1.0.x/dist/aframe-particle-system-component.min.js"></script>
<script src="https://unpkg.com/aframe-extras.ocean@%5E3.5.x/dist/aframe-extras.ocean.min.js"></script>
<script src="https://unpkg.com/aframe-gradient-sky@1.4.0/dist/gradientsky.min.js"></script>
<title>Community Components Example</title>
<meta name="description" content="Community Components Example">
<script src="https://aframe.io/releases/1.4.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-particle-system-component@a5a8449/dist/aframe-particle-system-component.js"></script>
<script src="https://cdn.jsdelivr.net/npm/aframe-simple-sun-sky@^1.2.2/simple-sun-sky.js"></script>
<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@d5f3f8/dist/aframe-extras.min.js"></script>
</head>
<body>
<a-scene>
<a-scene>
<a-entity id="rain" particle-system="preset: rain; color: #24CAFF; particleCount: 5000"></a-entity>

<a-entity id="sphere" geometry="primitive: sphere"
Expand All @@ -483,11 +493,9 @@ Glitch][glitch].
<a-entity id="ocean" ocean="density: 20; width: 50; depth: 50; speed: 4"
material="color: #9CE3F9; opacity: 0.75; metalness: 0; roughness: 1"
rotation="-90 0 0"></a-entity>

<a-entity id="sky" geometry="primitive: sphere; radius: 5000"
material="shader: gradient; topColor: 235 235 245; bottomColor: 185 185 210"
scale="-1 1 1"></a-entity>


<a-simple-sun-sky sun-position="1 0.4 0"></a-simple-sun-sky>

<a-entity id="light" light="type: ambient; color: #888"></a-entity>
</a-scene>
</body>
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33 changes: 33 additions & 0 deletions examples/docs/community-components/index.html
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@@ -0,0 +1,33 @@
<!DOCTYPE html>
<html>
<head>
<title>Community Components Example</title>
<meta name="description" content="Community Components Example">
<!-- If running this example without a local copy of A-Frame, replace this next line with:
<script src="https://aframe.io/releases/<release_number>/aframe.min.js"></script>
-->
<script src="../../../dist/aframe-master.js"></script>
<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-particle-system-component@a5a8449/dist/aframe-particle-system-component.js"></script>
<script src="https://cdn.jsdelivr.net/npm/aframe-simple-sun-sky@^1.2.2/simple-sun-sky.js"></script>
<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@d5f3f8/dist/aframe-extras.min.js"></script>
</head>
<body>
<a-scene>
<a-entity id="rain" particle-system="preset: rain; color: #24CAFF; particleCount: 5000"></a-entity>

<a-entity id="sphere" geometry="primitive: sphere"
material="color: #EFEFEF; shader: flat"
position="0 0.15 -5"
light="type: point; intensity: 5"
animation="property: position; easing: easeInOutQuad; dir: alternate; dur: 1000; to: 0 -0.10 -5; loop: true"></a-entity>

<a-entity id="ocean" ocean="density: 20; width: 50; depth: 50; speed: 4"
material="color: #9CE3F9; opacity: 0.75; metalness: 0; roughness: 1"
rotation="-90 0 0"></a-entity>

<a-simple-sun-sky sun-position="1 0.4 0"></a-simple-sun-sky>

<a-entity id="light" light="type: ambient; color: #888"></a-entity>
</a-scene>
</body>
</html>
3 changes: 2 additions & 1 deletion examples/index.html
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Expand Up @@ -136,7 +136,7 @@ <h2>Examples</h2>
<ul class="links">
<li><a href="showcase/anime-UI/">Anime UI</a></li>
<li><a href="showcase/comicbook/">Comic Book</a></li>
<li><a href="showcase/composite/">Composite</a></li>
<li><a href="showcase/composite/">Composite</a></li>
<li><a href="showcase/curved-mockups/">Curved Mockups</a></li>
<li><a href="showcase/dynamic-lights/">Dynamic Lights</a></li>
<li><a href="showcase/hand-tracking/">Hand Tracking</a></li>
Expand All @@ -159,6 +159,7 @@ <h2>Examples from Documentation</h2>
<ul class="links">
<li><a href="docs/360-gallery/">360 Gallery</a></li>
<li><a href="docs/aincraft/">Aincraft</a></li>
<li><a href="docs/community-components/">Community Components</a></li>
</ul>

<h2>Tests</h2>
Expand Down

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