Lua plugin for Cuberite which provides large-scale block edits and figure drawing.
Based off the enginehub/worldedit and the tvpt/voxelsniper plugins, using code from the cuberite/worldedit plugin by Mathias.
- Works with the worldeditcui visualization plugin for Forge and LiteLoader.
- Properly runs calculations in a container, evading problems with complex functions.
- W/E API-compliant craftscripts and schematic formats.
By default server configuration, these commands are granted to visitors.
Usage | Permission(s) | Description |
---|---|---|
/ascend |
edits.navigation.ascend |
Ascends you upward. |
/biomes |
edits.biomes |
Lists configured biomes. |
/cui |
edits.cui |
Completes the visualizer handshake. |
/descend |
edits.navigation.descend |
Descends you downward. |
/formats |
edits.schematic.list |
Lists supported schematic formats. |
/schematics |
edits.schematic.list |
Lists operable schematics. |
/thru |
edits.navigation.thru |
Takes you through walls and levels. |
By default server configuration, these commands are granted to architects.
Usage | Permission(s) | Description |
---|---|---|
//addleaves |
edits.region.addleaves |
Adds leaves to log blocks. |
//brush <cylinder [...] | sphere [...]> |
edits.brush |
Brushes shapes onto a target. |
//chunk |
edits.selection.chunk |
Selects the chunk you're in. |
//count <block> |
edits.selection.count |
Counts the amount of blocks in a region. |
//contract |
edits.selection.contract |
Contracts the region. |
//copy |
edits.clipboard.copy |
Copies the region to your clipboard. |
//cut |
edits.clipboard.cut |
Cuts the selection to your clipboard. |
//cylinder <block> <radius>[,<radius>] [height] |
edits.generation.cylinder |
Generates a cylinder. |
//deselect (or) //desel |
edits.selection.deselect |
Deselects the current region. |
//distr |
edits.selection.distr |
Inspects your region's block distribution. |
//drain <radius> |
edits.drain |
Drains all the water around you by a radius. |
//ellipsoid [-h] <block> |
edits.region.ellipsoid |
Generates an ellipsoid at your region. |
//expand <amount> |
edits.selection.expand |
Expands the region. |
//extinguish <radius> |
edits.extinguish |
Extinguishes fire around you by a radius. |
//faces <block> |
edits.region.faces |
Builds the wall faces of a region. |
//fillr <block> <radius> [depth] [allowup] |
edits.fill.recursive |
Recursively fills a hole. |
//fill <block> <radius> <depth> |
edits.fill |
Fills a hole. |
//generate [flags] <block> <formula> |
edits.generation.shape |
Generates a formulaic shape. |
//green <radius> |
edits.green |
Greens any nearby dirt with grass. |
//getbiome |
edits.biome.info |
Gets the biome makeup of a region. |
//hcylinder <block> <radius>[,<radius>] [height] |
edits.selection.cylinder |
Generates a hollow cylinder. |
//hpos1 (or) //hpos2 |
edits.selection.pos |
Sets the first and second position at your crosshair. |
//hpyramid <block> <size>[,<size>,<size>] |
edits.generation.pyramid |
Generates a hollow pyramid. |
//hsphere <block> <radius>[,<radius>,<radius>] |
edits.generation.hsphere |
Generates a hollow sphere. |
//leafdecay |
edits.region.leafdecay |
Withers away leaves in a region. |
//loadsel <name> |
edits.selection.loadselection |
Loads a selection that has been saved. |
//mask [block] |
edits.brush.options.mask |
Sets a restrictive brush mask. |
//mirror <xy | xz | yx | yz | zx | zy> |
edits.region.mirror |
Mirrors a region on a specified plane. |
//paste |
edits.clipboard.paste |
Pastes the contents of your clipboard. |
//pickaxe |
edits.superpickaxe |
Toggles the super pickaxe. |
//pos1 (or) //pos2 |
edits.selection.pos |
Sets the first and second position at your location. |
//pumpkins |
edits.generation.pumpkins |
Adds pumpkins to the surface. |
//pyramid <block> <size>[,<size>,<size>] |
edits.generation.pyramid |
Generates a solid pyramid. |
//redo |
edits.history.redo |
Redoes the last undone action. |
//replace <src block> <dst block> |
edits.region.replace |
Replaces the blocks in a region. |
//replacenear <radius> <src block> <dst block> |
edits.region.replacenear |
Replaces the blocks around you by a radius. |
//rotate [90 | 180 | 270 | -90 | -180 | -270] |
edits.clipboard.rotate |
Rotates the contents of your clipboard. |
//savesel |
edits.selection.saveselection |
Saves the current selection. |
//schem <download [...] | import [...] | load [...] | save [...]> |
edits.schematic.download edits.schematic.import edits.schematic.load edits.schematic.save |
Saves selections between schematic and clipboard. |
//set <block> |
edits.region.set |
Sets the blocks in a region. |
//setbiome [-p] <biome> |
edits.biome.set |
Sets the biome of a region. |
//shift <amount> |
edits.selection.size |
Moves the area of a region. |
//shrink |
edits.selection.shrink |
Shrinks a region to exclude air-only layers. |
//size |
edits.selection.size |
Gets the size of a region. |
//snow <radius> |
edits.snow |
Places snow on blocks which can frost. |
//sphere <block> <radius>[,<radius>,<radius>] |
edits.generation.sphere |
Generates a solid sphere. |
//stack <amount> |
edits.region.stack |
Duplicates a region directionally. |
//thaw <radius> |
edits.thaw |
Thaws the snow around you by a radius. |
//undo |
edits.history.undo |
Undoes the last action. |
//up <height> |
edits.navigation.up |
Takes you upward by a distance. |
//vmirror |
edits.region.vmirror |
Mirrors a region vertically. |
//walls <block> |
edits.region.walls |
Builds the four walls of a region. |
//wand |
edits.wand |
Gets the wand for you. |
//wandwork |
edits.wand.toggle |
Changes if the edit wand works. |
By default server configuration, these commands are granted to moderators.
Usage | Permission(s) | Description |
---|---|---|
/run <script> |
edits.scripting.run |
Executes a craftscript. |