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Updated build version (3.6.0.57)
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ivan-mogilko committed Feb 20, 2024
1 parent 57e21b0 commit eaec1e8
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Showing 6 changed files with 40 additions and 9 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.0.56
VERSION 3.6.0.57
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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31 changes: 31 additions & 0 deletions Changes.txt
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@@ -1,5 +1,36 @@
REVISION HISTORY
================
VERSION 3.6.0 - Patch 10, February 2024

Editor:
- Fixed a warning condition for copying 32-bit bitmaps to a desktop clipboard of less color depth.
- Fixed keyboard shortcuts for GUI Editor's Copy and Paste commands.
- Fixed a rare exception when scrolling the room in the editor.
- Fixed "Auto-number speech lines" and "Create voice acting script" operations failing
if a Character's name contains underscore.

Compiler:
- Fixed escaped character literals not being parsed correctly. This makes character literals
like '\n' and '\t' actually work in script.

Engine:
- Updated SDL_Sound library to 2.0.3.
- Improved OpenGL texture management, which should result in less system and video memory
spent on sprite textures.
- Fixed Character.AddWaypoint() potentially using wrong walkspeed, if multiple characters or
objects are ordered to start a non-blocking move in a mixed order.
- Fixed Character.AddWaypoint() is using incorrect speed if this room has a non 1:1 mask
resolution, and "Scale speed with mask resolution" setting is enabled.
- Fixed Overlay.Create() crashing the engine if a non-existing sprite is passed as an argument.
- Fixed Say("...") command get stuck in endless loop if Speech.DisplayPostTimeMs is non-zero.
- Fixed PlayFlic() not working if called second time in game.
This is likely a regression since 3.6.0.
- Fixed NumPad keys not handled properly by the engine (in on_key_press, IsKeyPressed, and TextBox
control). This is a regression since 3.6.0.
- Fixed OpenGL renderer causing scaled sprites to have colored outlines sometimes while using
Linear filter.


VERSION 3.6.0 - Patch 9, January 2024

Engine:
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4 changes: 2 additions & 2 deletions Common/core/def_version.h
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@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.0.56"
#define ACI_VERSION_STR "3.6.0.57"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,0,56
#define ACI_VERSION_MSRC_DEF 3,6,0,57
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.0.56" name="AGSEditor"/>
<assemblyIdentity version="3.6.0.57" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
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Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = false;
public const string AGS_EDITOR_DATE = "January 2024";
public const string AGS_EDITOR_DATE = "February 2024";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.0";
public const string AGS_EDITOR_VERSION = "3.6.0.56";
public const string AGS_EDITOR_VERSION = "3.6.0.57";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
}
}
6 changes: 3 additions & 3 deletions version.json
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@@ -1,9 +1,9 @@
{
"version": "3.6.0.56",
"version": "3.6.0.57",
"versionFriendly": "3.6.0",
"versionSp": "P9",
"versionSp": "P10",
"versionYear": "2024",
"versionMonth": "January",
"versionMonth": "February",
"versionIsBeta": "false",
"appID": "a4d6de0f-18b0-4aae-9338-86a333563b98",
"licenseLink": "https://opensource.org/license/artistic-2-0/",
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