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Fix: Resolve issues where some heavy-nested fields we not being creat…
…ed correctly if no exist - Some fields, like maxSp and unusedStatusPoint, don't exist until the player actually uses them or does something ingame to trigger them to exist. - Paver already creates these fields if they don't exist, and this worked for most fields. However, a couple fields (like maxHp and maxSp) are more deeply nested than others, and when they didn't exist Paver was creating them with the incorrect structure. - This was causing conversion back into SAV to fail. - Another, more impactful add here for add'l safety: When converting back into a SAV, we now attempt to make a 'staging' SAV file and check that converted correctly before overwriting the Level.sav.
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