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Version 3.16.2 Release Candidate 1

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@PabstMirror PabstMirror released this 08 Jan 18:02
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Common - Add support for non-blocking progress bar (#9493)
  • Map Tools - Add Plotting Board (#9653)
  • Markers - Add the option for UTC/System time timestamps (#9121)
  • Markers - Add true milliseconds as a timestamp option (#9690)
  • Weather - Add variable to temporarily pause wind simulation (#9057)
  • Zeus - Add Medical Menu module (#9367)
  • Zeus - Add Zeus module for unloading cargo (#9661)

FIXED:

  • Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
  • Arsenal - Disable action buttons upon hiding interface (#9664)
  • Arsenal - Fix FUNC(removeVirtualItems) for JIP players (#9650)
  • Arsenal - Fix animations not playing properly (#9705)
  • Arsenal - Fix closing arsenal when ignoring content (#9651)
  • Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
  • Arsenal - Fix left searchbar updating (#9583)
  • Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
  • Arsenal - Misc. search fixes (#9668)
  • Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
  • Common - Make FUNC(isModLoaded) case-insensitive (#9704)
  • Common/CSW - Use status effect for enableWeaponDisassembly (#9413)
  • Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
  • Dragging - Fix being able to load cargo if the system is disabled (#9639)
  • Dragging - Fix being able to load people into vehicles from any distance (#9638)
  • Dragging - Fix captives integration (#9660)
  • Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
  • Inventory - Fix filtering for items without file extension in picture property (#9696)
  • Inventory - Fix item lockup when dragging an item into its source container (#9697)
  • Medical - Disable AI twitching when unconscious (#9708)
  • Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
  • Medical - Prevent running FUNC(deserializeState) in scheduled environment (#9662)
  • Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
  • Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
  • Medical Treatment - Fix missing semicolon (#9591)
  • Refuel - Fix infinite recursion for getCapacity on a non-CfgVehicle (#9622)
  • Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
  • Towing - Fix swimming issues (#9401)
  • XM157 - Fix zeroing for secondary muzzles (#9652)

IMPROVED:

  • Arsenal - Add option to show live search results (#9354)
  • Arsenal - Add parameter to skip refresh animation (#9546)
  • Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
  • Arsenal - Use canAdd to check if item can be added to container (#9699)
  • Attach - Add config property to set object orientation (#9623)
  • Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
  • Captives - Added listenable escorting EH (#9709)
  • Cargo - Add item index and damage to cargo menu (#9655)
  • Cargo - Improve various aspects (#9617)
  • Common - Add keycombo support for FUNC(disableUserInput) (#9659)
  • Dragging - Minor optimisation (#9679)
  • Goggles - Draw under HUD (requires 2.16) (#9615)
  • Interaction - Add crew status check for some vehicle interactions (#9637)
  • Interaction - Allow pulling bodies out of wrecks (#9618)
  • Interaction Menu - Show distance to target on vehicle actions (#9644)
  • Inventory - Improve multiple aspects (#9706)
  • Markers - Use lbData for channel selection (#9693)
  • Medical Treatment - Add separate actions for each bodybag (#9598)
  • NightVision - Draw under HUD (requires 2.16) (#9614)
  • Overheating - Add stats to arsenal (#9719)
  • Refuel - Add separate names for jerry can interactions (#9625)
  • Repair - Use object with lowest damage for changing wheels/tracks (#9648)

CHANGED:

  • Cargo - Remove cargo objects from Zeus editable objects (#9400)
  • General - Removed silent Options Menu dependencies (#9677)
  • General/Medical - Lower inventory size for misc items (#9642)
  • Hunter Killer - Enable on Rooikat 120 (#9658)
  • Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
  • Laser - Revert default code to 1111 (#9588)
  • Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)

SETTINGS:

  • Medical - Change default Fatal Injuries Source setting to Either (#9543)

TRANSLATIONS: