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Version 3.16.0

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@github-actions github-actions released this 17 Oct 18:56

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Field Manual (#9320)
  • IR Flashlights (#6563)
  • AI - Add automatic NVG equip/unequip (#9313)
  • Arsenal - Action Buttons (#9069, #9318)
  • Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
  • Arsenal - Default Loadout editing for Curators (#9278)
  • Arsenal - Favorites System (#9307)
  • Captives - Blindfold captive units (#9361)
  • Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
  • Common - Add FUNC(escapeRegex) (#9355)
  • Common - Add FUNC(hasZeusAccess) (#9252)
  • Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
  • CSLA Iron Curtain Compatibility (#8839)
  • Dragging - Allow running when carrying lightweight objects (#8338)
  • Fastroping - Add automatic FRIES setting (#9319)
  • Fortify - Categories (#9167)
  • Interaction - Add interaction to inventory holders (#6029)
  • Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
  • Map Tools - Vernier Scale (#8674)
  • Medical - Add dropping weapons on unconsciousness (#8433)
  • Medical - Add setting to rollover bandage effectiveness (#8426)
  • Medical - Grave Digging (#9276, #9441, #9442, #9444)
  • Medical - Sutures (#9020)
  • Medical AI - Add setting to replace gear for AI (#9458)
  • Medical GUI - Add keybind to peek medical info (#9464)
  • Medical GUI - Add setting to peek medical info on hit (#9467)
  • Medical GUI - Add setting to show trauma (#8444)
  • Medical GUI - Add keybinds to navigate medical menu (#9477)
  • Night Vision - White Phosphor NVGs (#9321)
  • Optionals - Add No Medical and No Realistic Names components (#8187)
  • Refuel - Added ability to refuel fuel sources (#8981)
  • Repair - Wheel Patching (#8835)
  • Slideshow - Add support for maps as textures (#9150)
  • Spearhead 1944 Compatibility (#9292, #9505, #9507)
  • Tagging - Add custom stencil text tags (#9149)
  • Trenches - Terrain Trenching modules (#9148)
  • Vehicles - Add Resume/Set functionality to speed control (#8967)
  • Western Sahara Compatibility (#9082)

FIXED:

  • Advanced Ballistics - Fix _mapSize sometimes 0 by using engine command (#9394)
  • Advanced Fatigue - Add cap to muscle damage (#9302)
  • Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
  • Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
  • Arsenal - Fix null comparison (#9213)
  • Arsenal - Improve NVG Supported stat detection (#9254)
  • Common - Fix added throwables not being throwable (#9186)
  • Common - Fix CBA keybinds not working with progress bar (#9139)
  • Common - Fix disableUserInput blocking respawn (#9053)
  • Common - Fix loading units into FFV cargo seats (#9280)
  • Common - Fix script error in fnc_getVehicleCargo (#9156)
  • Compat SOG - Fix compatibility with grad trenches (__has_include) (#9189)
  • CSW - Fix Belt Linking for Static Weapons (#9106)
  • CSW - Fix mag multiplication in multiplayer (#9232)
  • Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
  • Fastroping - Fix equipping FRIES during vehicle init (#9299)
  • Explosives - Fix incorrect shotParents (#9171)
  • Explosives - Fix invalid M57 specularPower (#9094)
  • Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
  • Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
  • Gunbag - Add check for weapon in virtual items on loadout set (#9358)
  • Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
  • Interaction - Fix opening locked doors for GM buildings (#9154)
  • Interact Menu - Ignore text controls from invisible map (#9282)
  • Interact Menu - Fix Zeus cursor menu closing (#9466)
  • Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
  • Logistics Wirecutter - Check if fence model is in FENCE_P3DS even if config check fails. (#9201)
  • Map Tools - Fix for 2.14 aspect ratio changes (#9219)
  • Markers - Fix issues with custom channels (#9383)
  • Markers - Don't try to move poly-line markers (#9381)
  • Medical - Fix respawn when letting AI take over playable units (#9145)
  • Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
  • Medical Engine - Ignore Reflector Hitpoints (#9131)
  • Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
  • Medical Status - Remove status effects upon death/featureCamera (#9301)
  • Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
  • Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
  • Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
  • Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
  • Night Vision - Use default effects when controlling UAVs (#9338)
  • Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
  • Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
  • Quickmount - Fix teleport bug in UAV through change seat (#9065)
  • Repair - Fix adding actions for hitpoints with the same name (#9430)
  • Repair - Fix bug in detection for ignoring hitpoints (#9261)
  • Respawn - Fix script error (#9166)
  • Tagging - Fix tagModel not being utilized for custom tags (#9366)
  • UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
  • Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
  • View Distance - Fix viewdistance from video settings (#9140)
  • Weapon Select - Remove vehicle smoke selection key (#9144)
  • XM157 - Fix latitude calc for maps not in getMapData (#9188)
  • Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)
  • Zeus - Fix group players disembarking on garrison module (#9130)
  • Zeus - Fix Group Side module (#9388)

IMPROVED:

  • Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
  • Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
  • Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
  • Arsenal - Add and improve item stats (#9291, #9296, #8434, #9470)
  • Arsenal - Use regex for searchbar (#9348)
  • Arsenal/Compat GM - Add uniform details support (#9169)
  • Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
  • Backpacks - Code cleanup (#9409)
  • Ballistics - Add 12.7x108mm APDS AB values (#9191)
  • Ballistics - Improve B_127x108_Ball values (#9192)
  • Captives - Add modded cable tie support (#9350)
  • Captives - Allow disarming & blindfolding in vehicles (#9463)
  • Cargo - Fix/Improve FUNC(paradropItem) (#9399)
  • Cargo - Improve cargo space values (#9418)
  • Cargo - Update VTOL Cargo sizes (#9066)
  • Casings - Add missing vanilla casing types (#9162)
  • Casings - Add Western Sahara Casings (#9417)
  • Common - Add lockInventory status effect (#9402)
  • Common - Add variable to block item replacement temporarily (#9265)
  • Common - Hide cursor during progress bar (#9128)
  • Common - Improve FUNC(codeToString) (#9249)
  • Common - Improve FUNC(removeSpecificMagazine) with 2.14 changes (#9227)
  • Common - Improve weapon unloading (#9344)
  • Common - Make FUNC(getTurretConfigPath) use CBA_fnc_getTurret (#9180)
  • Common - Use hashmap variable for canDig surfaces (#9147)
  • Common/Medical - Change vehicle checks to objectParent (#9281)
  • Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
  • Compat SOG - Add Land_vn_b_prop_fueldrum_01 to refuel system (#9172)
  • Compat SOG - Add support for 1.3 explosives (#9450)
  • Concertina Wire - Add editor previews (#9071)
  • Cookoff - Improve destroying vehicle post cookoff (#9029)
  • Cookoff - Remove flares from cookoff (#9146)
  • CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
  • Dragging - Add additional weight checks on inventory modification (#9225)
  • Dragging - Add config support for weight ignoring (#9396)
  • Dragging - Add handling of captivity when dragging/carrying (#9284)
  • Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
  • Dragging - Code cleanup (#9271)
  • Dragging - Enabled dragging whilst limping (#9379)
  • Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
  • Dragging - Improve featureCamera handling (#9389)
  • Dragging - Improve weapon reselect behaviour (#9052)
  • Dragging - Use improved loadAbs command for weight calculation (#8457)
  • Explosives - Add "ace_explosives_setup" CBA Event (#9197)
  • Explosives - Add getVar to disable setShotParents (#9190)
  • Explosives - Add modded defusal kit support (#9353)
  • Fastroping - Disable destruction for helper object (#9051)
  • Fastroping - Improve AI flight height (#9270)
  • Field Rations - Add water supply to well from Contact DLC (#9168)
  • Fire - Loop "Pat down" action until patient is put out of fire (#9017)
  • General - Use subcomponent macro (CBA 3.16.0) (#9375)
  • Grenades - Improve flashbang sound (#9415)
  • Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
  • Hellfire - Add support for MELB hardpoint (1x) (#9352)
  • Intel Items - Change scope for better Arsenal filtering (#9228)
  • Interaction - Use assignTeam instead of deprecated CBA event (#9326)
  • Interact Menu - Add doNotCheckLOS option for config actions (#9054)
  • Laser - Add individual laser code digit control (#9434)
  • Laser - Cleanup laser designator config and code (#9289)
  • Laser Pointer - Use engine method for visible lasers (#9411)
  • Logistics Wirecutter - Add modded class support (#9235)
  • Map - Update map lighting effect every frame (#9349)
  • Map Tools - Increase resolution (#8674)
  • Map Tools - Use polyline marker for straight lines (#9174)
  • Medical - Add damage handling for explosive damage while inside vehicles (#9246)
  • Medical - Add 'Open (Backpack)' action to dead units (#9239)
  • Medical - Add Pain Unconscious Threshold setting (#8394)
  • Medical - Add treating with items from vehicle inventory (#9286)
  • Medical - Change medical to use hashmaps for wound storage (#8926)
  • Medical - Change more constants to variables (#9374)
  • Medical - Increase pain from bullet-inflicted bruises (#9438)
  • Medical AI - Add setting to require items for treatment (#9362)
  • Medical AI - Use suppressed EH to determine safety of AI (#8242)
  • Medical Blood - Add source of blooddrop to events (#9102)
  • Medical Damage/Frag - Treat shrapnel as grenade damage (#9218)
  • Medical Engine - Improve damage calculation for explosive-resistant armor (#9216)
  • Medical GUI - Add setting to show warning when treating tourniqueted limbs (#9475)
  • Medical GUI - Medical Menu improvements (#9332, #9324, #9471, #9476, #9468, #9469, #9480, #9483, #9485, #9486, #9495, #9496, #9498,#9503)
  • Medical Treatment - Change stitching action to be per-body-part (#9005)
  • Medical Treatment - Improve Medical Actions underwater (#9096)
  • Medical Treatment - Use shared equipment setting on tourniquet removal (#9206)
  • Night Vision - Change Apex and Wide NVGs to Gen 4 (#9369)
  • No Uniform Restrictions - Western Sahara Compatibility (#9365)
  • No Vehicle Logo - Skip removing clan tag if spray painted (#9285)
  • Optics - Add items to new vanilla rails (#9410)
  • Realistic Names - Western Sahara Compatibility (#9419)
  • Rearm - Add enable setting (#8067)
  • Rearm - Add event for rearm source creation (#9134)
  • Refuel - Add events for fuel source and jerry can creation (#9133)
  • Reload - Code cleanup and various improvements (#9343)
  • Reload Launchers - Improve various aspects (#9335)
  • Reload Launchers - Code cleanup (#9334)
  • Repair - Add enable setting (#8070)
  • Repair - Allow setting spare wheel/track count via config (#9481)
  • Repair - Improve wheel repair interaction position (#9345)
  • Repair - Make Full Repair Time dependent on vehicle damage (#8417)
  • Repair - Make headlights repairable (#9306)
  • Safety - Add optional flag to hide hint (#9086)
  • Scopes - Add tool to diagnose scope height (#9152)
  • Tagging - Add filled square tag (#9443)
  • Tagging - Add yellow and white sprays (#9443)
  • Towing - Add CBA event for towing start and cancel (#9178)
  • Viewports - Add viewports for RHS BMP3 (#9062)

CHANGED:

  • Compat RHS - Readd basic 5.56 suppressor to 5.56 muzzle slot (#9412)
  • Cookoff - Move canHaveFireJet logic into vehicle_damage (#9060)
  • Laser Pointer - Block laser attachments if setting disabled (CBA 3.16.0) (#9346)
  • Laser Pointer - Block switching to unsupported visible lasers (#9416)
  • Medical - Change Epinephrine Wake Up Boost setting description (#9240)
  • Repair - Change Repair Threshold setting descriptions (#9242)
  • Repair - Move to separate settings menu (#9236)

TRANSLATIONS: