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Vehicle Damage - Fix applying medical damage to non-local and invulnerable units #9988
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IIRC drivers used to get hit a lot more from damage compared to everyone else and this is probably why |
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Still is the case before this PR and after. It's not all the time, but sometimes when shooting AP at a Merkava tank, the driver is turned into minced meat (15-45 large wounds per body part). So technically speaking, the PR's title is misleading, as it doesn't address that part. |
I've updated the PR's title to better reflect the content. Drivers taking insane amounts of damage should be resolved in another PR imo, I want to keep this PR as small as possible. The problem doesn't stem from here, as medical damage is only applied via calling of medical functions if the vehicle is going to detonate (either because incoming damage is very high or because something critical was hit). When testing, I never had the vehicle detonate. |
When merged this pull request will:
setDead
API #10045.IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
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