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Releases: ac-custom-shaders-patch/acc-bakeryoptix

Support for new procedural trees

25 Oct 12:14
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Added support for new procedural trees: they can cast shadows and receive directional shadows from envinroment. Also, bakery now can be used to compile lists of trees into a single compact file to speed up loading.

OptiX update

12 Jun 14:58
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Now bakery uses OptiX instead of OptiX Prime, with support for RTX GPUs, textures (for passing light by alpha-testing materials) and bounced light. If your GPU doesn’t have RTX support, using previous build might be a better option: those light bounces are pretty expensive. Alternatively, you can disable light bouncing.

Not as dark now

06 Mar 15:26
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  • Fixed intensity and interior brightness;
  • Default filter mode changed;
  • Few fixes.

Still in process of fixing

26 Aug 04:27
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Pre-release

Changes:

  • Support for cars with interior meshes outside of COCKPIT_HR (will need a prepared config);
  • Fixed driver positioning;
  • Creating dumps if crashed;
  • Some crashes are fixed.

Smaller patches

17 Aug 02:02
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Smaller patches Pre-release
Pre-release

Still in development, so don’t bake too much stuff. Let’s make sure it works all right first, so we won’t have to rebake everything.

Changes:

  • New v4 format without adjustments, but smaller and faster to load;
  • Fixed compression;
  • Animations v1 now load correctly.

Initial release

15 Aug 23:06
308b441
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Initial release Pre-release
Pre-release

Still in development, so don’t bake too much stuff. Let’s make sure it works all right first, so we won’t have to rebake everything.