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SweetHome3D_rooms

Rooms created using Sweet Home 3D (http://www.sweethome3d.com/)

Licence of Sweet Home 3D http://www.sweethome3d.com/license.jsp

Excerpt:(The free version of Sweet Home 3D application, the Furniture Library Editor and Textures Library Editor applications, as well as Sweet Home 3D JS library are distributed under the GNU General Public License; you can use them, copy them, redistribute them and/or modify them under the terms of that license as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.)

Please convert .sh3d file to .obj file using Sweet Home 3D and then to .fbx file.

Conversion to. fbx file is done by using here. (http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909)

These rooms were created by Kazuya Asada and others in Emergent Systems Laboratory, Ritsumeikan University, Japan.

Directory:

  • /Type1/: Rooms with different contents
  • /Type2/: Relatively similar rooms

Example:

Type1 Type2
2LDK_01
3LDK_05

How to include collision detection

  1. Select all objects of the room in the hierarchy window (the left menu) of Unity
  2. Click Inspector of Add Tab in menu icon
  3. Click Add Component on the Inspector tab
  4. Select Mesh Collider

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Rooms created using Sweet Home 3D (http://www.sweethome3d.com/)

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