Automatically generate a helper class for Resources.Load
in Unity with the press of a button.
With this folder structure:
Assets/
├─ Resources/
│ ├─ Coin.prefab
│ ├─ Coin.mp3
├─ Scenes/
│ ├─ CoinRain.unity
The following helper class is generated:
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Sample
{
// ReSharper disable PartialTypeWithSinglePart
public static partial class ResourcePaths
{
public static partial class Scenes
{
public const string CoinRain = "Scenes/CoinRain";
public static void LoadCoinRain(LoadSceneMode mode = LoadSceneMode.Single) =>
SceneManager.LoadScene(CoinRain, mode);
public static AsyncOperation LoadAsyncCoinRain(LoadSceneMode mode = LoadSceneMode.Single) =>
SceneManager.LoadSceneAsync(CoinRain, mode);
}
public static partial class Prefabs
{
public const string Coin = "Coin";
public static GameObject LoadCube() => Resources.Load<GameObject>(Coin);
}
public static partial class AudioClips
{
public const string Coin = "Coin";
public static AudioClip LoadCoin() => Resources.Load<AudioClip>(Coin);
}
}
}
Use OpenUPM to install the package.
openupm add com.autsoft.unityresourcegenerator
For the complete documentation, visit the website.