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TerrainHeightMapDeformerUnity

A basic test for dynamically changing the values of a heightmap in Unity. All the important scripts are located in HeightMapTest/Assets/Resources/Scripts. Here's a list of the used scripts and their info:

  • MoveScript: Translate the ball using the arrow keys according to a specific constant.
  • FPSCounterScript: Simple FPS counter to a Unity.UI.Text.
  • DeformScript: Reads the position of the DeformerObject (Ball) and change the Terrain's Heightmap according to a specific constant.

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A basic test for dynamically changing a heightmap value of an Unity's Terrain.

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