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Real CSM

A real 'Cascading Shadow Maps' addon for Garry's Mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2817072898

shoutouts to Blueberry_pie for the original work

TODO

  • seperate csm from the editor into its own entity (allows menu but also keeps editor as i like being able to spawn it in) (this is sorta done so i checked the box)
  • performance mode for lower end computers (2 rings only but same ring size?? idk)
  • partition the frustum into subfrusta (like normal csm implementations, better on performance)
  • research better methods for disabling sun (if possible, I doubt)
  • hammer integration so map makers can specify settings for the csm
  • MAKE A GODDAMN ICON FOR THE ENTITY IN THE SPAWNMENU
  • Really shitty and cheap global illumination (probably very hard to do so this is unlikely)
  • Shadow spread in the closest ring (maybe second ring too, yknow for insane people)
  • Weapon self shadowing
  • Firstperson player shadow
  • disable warnings option
  • Sqaure texture for projtext for slightly better use of space???
  • rewrite cause all this code is messy and kinda sucks

TRY TODO MORE

  • performance, it's fine right now but no reason I cant try to improve (even tho i dont think i can at all)
  • fix decals on props somehow

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