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Issues: Xenation/IonEngine

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Issues list

ION_ENUM support for more complex value expressions enhancement An improvement to something existing high complexity Hard / time consuming medium priority Something normally important
#62 opened Feb 9, 2020 by Xenation
Remove the need for gl3w.h to be included in the Test project enhancement An improvement to something existing low priority Something not really important medium complexity Moderately complex / time consuming
#61 opened Dec 26, 2019 by Xenation
Replace model matrix uniform by batched UBOs enhancement An improvement to something existing high complexity Hard / time consuming high priority Something important
#59 opened Dec 9, 2019 by Xenation
Implement ImGuizmo for editor gizmos/handles feature A new feature high complexity Hard / time consuming high priority Something important
#58 opened Dec 5, 2019 by Xenation
Skybox feature A new feature high priority Something important medium complexity Moderately complex / time consuming
#56 opened Nov 29, 2019 by Xenation
Update test meshes to have normals and uvs enhancement An improvement to something existing low complexity Relatively easy / fast low priority Something not really important
#53 opened Nov 28, 2019 by Xenation
Remove Light Meshes from old light assign low complexity Relatively easy / fast medium priority Something normally important
#52 opened Nov 28, 2019 by Xenation
Clear warnings enhancement An improvement to something existing low complexity Relatively easy / fast medium priority Something normally important
#48 opened Sep 13, 2019 by Xenation
Fix Shadow Offset when Moving bug Something isn't working high priority Something important medium complexity Moderately complex / time consuming
#46 opened Aug 19, 2019 by Xenation Experimental Clustered Shading
Fix glslTypeFromString fail with mat4 bug Something isn't working low complexity Relatively easy / fast medium priority Something normally important
#42 opened Aug 14, 2019 by Xenation
Framebuffer separate clear colors enhancement An improvement to something existing medium complexity Moderately complex / time consuming medium priority Something normally important
#41 opened Aug 12, 2019 by Xenation Experimental Clustered Shading
Flip Matrix4x4f constructor to use Row Major order of parameters enhancement An improvement to something existing low complexity Relatively easy / fast medium priority Something normally important
#38 opened Aug 8, 2019 by Xenation
Self Contained Assets System feature A new feature high complexity Hard / time consuming low priority Something not really important
#35 opened Aug 8, 2019 by Xenation
Optimised Frustum Culling enhancement An improvement to something existing low priority Something not really important medium complexity Moderately complex / time consuming
#33 opened Aug 3, 2019 by Xenation
Shader Preprocessor automatic uniform buffer layout fill feature A new feature high complexity Hard / time consuming medium priority Something normally important
#27 opened Jul 22, 2019 by Xenation
Better Textures enhancement An improvement to something existing medium complexity Moderately complex / time consuming medium priority Something normally important
#16 opened Jul 17, 2019 by Xenation
Renderer Component Material change callback/event enhancement An improvement to something existing low complexity Relatively easy / fast low priority Something not really important
#15 opened Jul 17, 2019 by Xenation
FrameBuffer Pool for temporary buffers feature A new feature medium complexity Moderately complex / time consuming medium priority Something normally important
#14 opened Jul 17, 2019 by Xenation
Materials constant parameters feature A new feature high complexity Hard / time consuming low priority Something not really important
#12 opened Jul 17, 2019 by Xenation
Cap deltaTime enhancement An improvement to something existing low complexity Relatively easy / fast low priority Something not really important
#11 opened Jul 17, 2019 by Xenation
Fullscreen Shortcut enhancement An improvement to something existing low complexity Relatively easy / fast low priority Something not really important
#10 opened Jul 17, 2019 by Xenation
Better Shader/Material find performance enhancement An improvement to something existing low complexity Relatively easy / fast low priority Something not really important
#9 opened Jul 17, 2019 by Xenation
Improved Input System feature A new feature high complexity Hard / time consuming low priority Something not really important
#8 opened Jul 17, 2019 by Xenation
More Copy Constructors enhancement An improvement to something existing low priority Something not really important medium complexity Moderately complex / time consuming
#6 opened Jul 17, 2019 by Xenation
Better VisualDebug.Draw performance enhancement An improvement to something existing medium complexity Moderately complex / time consuming medium priority Something normally important
#5 opened Jul 17, 2019 by Xenation
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