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Releases: XRTK/com.xrtk.core

com.xrtk.core 0.3.6

24 Aug 16:21
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com.xrtk.core 0.3.5

24 Aug 16:19
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com.xrtk.core 0.3.4

24 Aug 16:18
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com.xrtk.core 0.3.3

24 Aug 16:18
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com.xrtk.core 0.3.2

13 May 00:36
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com.xrtk.core 0.3.1

13 May 00:36
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com.xrtk.core 0.3.0

13 May 00:36
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XRTK-Core 0.2.18

27 Jun 15:38
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XRTK-Core 0.2.18 Pre-release
Pre-release

Release Notes

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Requirements

Changes:

  • b0589c2 fixed some edge cases when generating symbolic links (#855)
  • c65f27a bumped release to 0.2.17
  • 1caa64f Dev/build window improvements (#853)
  • d224a36 cleaned up service configuration profiles a bit (#852)
  • 17284ab always show root profile configurations (#851)
  • 0f0b333 clickable services without having to open foldout (#848)
  • 1997ae2 removed serperfluous log
  • 281ec18 don't update assembly info for cached packages
  • d06d19a bumped version to 0.2.16
  • 75e6ab8 Fixed string extensions (backslahses and forward slashes were inverted) (#844)
See More
  • 262fa99 Fix symlink validation & git utilities (#843)
  • fdc4973 fix NRE if tracked poses is null in BaseHandControllerDataProvider.cs
  • b210c2e Added abiltiy to check if device is online (#841)
  • dcd00a7 auto update assembly version based on package.json info (#840)
  • 5b7377b Adding compiler definitions for platforms (#839)
  • 1df6888 Fixed post process build event forwarder (#838)
  • 5ada62d Bump version to 0.2.15
  • b1f1050 Fixed a few issues with the build pipeline from the refactoring (#836)
  • bda52b4 Fixed equality checks for platforms (#835)
  • 0893abf Build pipeline refactor (#780)
  • d8060ba updated system numerics extensions (#833)
  • fcd495e Fix/spatial awareness (#832)
  • 05594c9 Updated Spatial Awareness System (#828)
  • 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f Added additional command line parameters for CI/CD (#829)
  • b875074 Implement BoundaryVisibility (#822)
  • 68fb935 Import Text Mesh Pro Essential Resources (#824)
  • 8ff4898 Updated documentation around service and system utilities (#823)
  • 2e80398 bumped package version to 0.2.11
  • b4e7508 Fixed git utility fallback (#820)
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c77...
Read more

XRTK-Core 0.2.17

11 Jun 16:47
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XRTK-Core 0.2.17 Pre-release
Pre-release

Release Notes

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Requirements

Changes:

  • c65f27a bumped release to 0.2.17
  • 1caa64f Dev/build window improvements (#853)
  • d224a36 cleaned up service configuration profiles a bit (#852)
  • 17284ab always show root profile configurations (#851)
  • 0f0b333 clickable services without having to open foldout (#848)
  • 1997ae2 removed serperfluous log
  • 281ec18 don't update assembly info for cached packages
  • d06d19a bumped version to 0.2.16
  • 75e6ab8 Fixed string extensions (backslahses and forward slashes were inverted) (#844)
  • 262fa99 Fix symlink validation & git utilities (#843)
See More
  • fdc4973 fix NRE if tracked poses is null in BaseHandControllerDataProvider.cs
  • b210c2e Added abiltiy to check if device is online (#841)
  • dcd00a7 auto update assembly version based on package.json info (#840)
  • 5b7377b Adding compiler definitions for platforms (#839)
  • 1df6888 Fixed post process build event forwarder (#838)
  • 5ada62d Bump version to 0.2.15
  • b1f1050 Fixed a few issues with the build pipeline from the refactoring (#836)
  • bda52b4 Fixed equality checks for platforms (#835)
  • 0893abf Build pipeline refactor (#780)
  • d8060ba updated system numerics extensions (#833)
  • fcd495e Fix/spatial awareness (#832)
  • 05594c9 Updated Spatial Awareness System (#828)
  • 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f Added additional command line parameters for CI/CD (#829)
  • b875074 Implement BoundaryVisibility (#822)
  • 68fb935 Import Text Mesh Pro Essential Resources (#824)
  • 8ff4898 Updated documentation around service and system utilities (#823)
  • 2e80398 bumped package version to 0.2.11
  • b4e7508 Fixed git utility fallback (#820)
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering...
Read more

XRTK-Core 0.2.16

19 May 14:34
Compare
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XRTK-Core 0.2.16 Pre-release
Pre-release

Release Notes

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Requirements

Changes:

  • 281ec18 don't update assembly info for cached packages
  • d06d19a bumped version to 0.2.16
  • 75e6ab8 Fixed string extensions (backslahses and forward slashes were inverted) (#844)
  • 262fa99 Fix symlink validation & git utilities (#843)
  • fdc4973 fix NRE if tracked poses is null in BaseHandControllerDataProvider.cs
  • b210c2e Added abiltiy to check if device is online (#841)
  • dcd00a7 auto update assembly version based on package.json info (#840)
  • 5b7377b Adding compiler definitions for platforms (#839)
  • 1df6888 Fixed post process build event forwarder (#838)
  • 5ada62d Bump version to 0.2.15
See More
  • b1f1050 Fixed a few issues with the build pipeline from the refactoring (#836)
  • bda52b4 Fixed equality checks for platforms (#835)
  • 0893abf Build pipeline refactor (#780)
  • d8060ba updated system numerics extensions (#833)
  • fcd495e Fix/spatial awareness (#832)
  • 05594c9 Updated Spatial Awareness System (#828)
  • 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f Added additional command line parameters for CI/CD (#829)
  • b875074 Implement BoundaryVisibility (#822)
  • 68fb935 Import Text Mesh Pro Essential Resources (#824)
  • 8ff4898 Updated documentation around service and system utilities (#823)
  • 2e80398 bumped package version to 0.2.11
  • b4e7508 Fixed git utility fallback (#820)
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBound...
Read more