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Update blender 2.93 plugin with Constance updates
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autious committed May 17, 2023
1 parent 10a02cb commit 594a2a4
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21 changes: 9 additions & 12 deletions Data/BlenderScript/2.93/README.txt
@@ -1,6 +1,6 @@
###########################################
Author: Nadhif Ginola
Date: 01-07-2021
Author: Nadhif Ginola & Constance
Date: 01-07-2021 & 05-16-2023
Wolfire Games

READ ME
Expand All @@ -15,18 +15,18 @@ Otherwise, below are the steps.
1) Drop the "io_anm" folder from the .rar file to "C:\Users\YourName\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons"
2) Open up Blender, go to Edit >> Preferences >> Addons
3) Click Install and select the "__init__.py" from inside the io_anm folder in "C:\Users\YourName\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_anm"
4) Search "Phoenix" in the addon search bar and the add-on should be visible
5) Enable it by checking the checkbox
6) To verify that it is enabled, check that File >> Export >> Phoenix Animation (.anm) exists.
4) Click Install again and select bone_io.zip from the archive
5) Search "Phoenix" in the addon search bar and the add-ons should be visible
6) Enable them by checking the checkbox
7) To verify that it is enabled, check that File >> Export >> Phoenix Animation (.anm) and Phoenix Bones (.phxbn) exist.

Enjoy!


###########################################

- The Exporter is the only functional part of this update and it is on purpose.

- Short video guide to install the addon in Blender 2.93 exists under the "videos" folder.
- Short video guide to install the addon in Blender 2.93 exists under the "videos" folder. It does not, however, cover Step 4.
- "rabbit_rig" and "rabbit_rig253" are the working rigs.

- If you want to port an existing rig that you made using the rabbit_rig, you will have to make some modifications. These modifications are shown in the "Porting_Old_Rig" video.
Expand All @@ -37,8 +37,5 @@ Enjoy!

- To export, the same procedure still applies
-- 1) Make sure the rig is selected! (Important!)
-- 2) Save through Files >> Export >> Phoenix Animation (.anm)




-- 2) Make sure an IK bone is not selected, otherwise the script may crash!
-- 3) Save through Files >> Export >> Phoenix Animation (.anm)
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