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GameWEngine

Repository containing information about the GameWEngine

The repository doesn't contain any source code because the project is closed source with (only) a few developers who develop this engine internally.

It's used to measure the progress of the engine.

Information

  • C++/C with a few assembler instructions
  • The engine is totally written from scratch
  • OpenGL is used
  • 32 and 64 bits are supportet
  • At the moment Windows and Linux is supported, but support for macOS is planned for the future
  • BulletPhysics is used as a physics framework
  • libVLC is used to display videos, but it should get replaced with ffmpeg in the future
  • SDL2 is used to obtain an opengl-context and create the window
  • GLFW support is integrated aswell (historical reasons)
  • The engine only supports the gcc compiler (even on windows: mingw-w64); GCC 6.3

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