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Not 100 on if my modularisation of the areas worked but as I said I cant test it fully so input on that is needed |
removed the old wires from the power puzzle as I think they would cause problems if they stayed with redstone around. think I caught them all
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The reson I did not do the entire Ladder of folders as I didnt think we will need the entire ladder due to uss probably not going to need that manny new areas |
It's easier to just do the entire ladder since this is expanding upon the existing space ruins areas. |
This just makes me irritated. Also @MarkSuckerberg , Linter machine broke. |
I do think that was the correct thing for file pathing to ruin maps. Though I agree it is somewhat irritating and probably unnecessary as these are new maps and if there is a change it wont matter if they are modularised. |
I got the same linter error in my pr. |
So there's this issue upstream with babel, looks like there's something funky going on with the cache/CRAs for this particular package. The strategy would be to If need be I can get this in as a separate PR, @MarkSuckerberg |
Fix for build issue is in #237 |
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Rebase this branch onto the latest master branch, or merge the master branch into this branch. Basically just get it to pass the linter and I'll merge it
About The Pull Request
ports most of the ruins I made on bee with some small fixes like removing the alien aloy golem att the entrance of the power puzzle. should be working now.
Why It's Good For The Game
More ruins more fun and I am 90% shure they are working
Changelog
馃啈
add: A fast food restaurant has gone dark in your area the last message from the establishment said something about plushies
add: A secure storage site that has been depowerd and abandoned for years has floated into your area it is said to contain some rare items
add: an asteroid mining operation in your area has gone dark after reports of monsters being active in the area bee on the lookout for it as the last report stated they had a considerable amount of ores in the base
/:cl: