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Vincent-Devine/README.md

Hello there 👋

Portfolio LinkedIn

Programmer since 2018, I'm currently studying Game Programming at ISART Digital Paris.

Skills

  • Languages : C++, C#, C, GLSL, Python, bash, Java
  • Game engine : Unity, Unreal Engine 4/5
  • Tools : Visual Studio, Visual Studio Code, Android Studio, QT creator
  • Rendering : OpenGL (Legacy and Modern), Raylib, Vulkan
  • Libraries : GLM, ImGUI, FMOD, Assimp, PhysX
  • Versionning : Git (GitHub and GitLab), Perforce (P4V), SVN (TortoiseSVN)
  • Programming concepts : Prototypage, Multithreading, Scripting, Interfacing C++/Python, Animation Programming, Networking client-server, VR, IA (Behavior Tree, FSM, Neural Network, Machine Learning)

Pinned

  1. Pop_Game_Engine Pop_Game_Engine Public

    Game Engine with OpenGL in C++ for learning

    C++

  2. PotatOS PotatOS Public archive

    2nd year ISART project. Create game engine, editor and game with (end of year project)

    C++

  3. Fake_Flesh_System_TechArt Fake_Flesh_System_TechArt Public archive

    Project to recreate the FLESH system for use on Dead Islands 2 as part of a TechArt learning project at ISART

    C++ 1

  4. Roller_Rush_Street_Shift Roller_Rush_Street_Shift Public archive

    1st year ISART project. Create 2.5D game in teams of 10 (3 programmers, 6 designers, 1 music and sound designer) with Unity. Racing game playable up to 4 people with controller in split screen

    C#

  5. SAM_Save_The_President SAM_Save_The_President Public archive

    2nd year ISART project. Create TPS with Unreal Engine 4 on PC and PS4

    C++

  6. AI_RTS AI_RTS Public archive

    3rd year ISART project. Create AI for a RTS game with Unity on PC

    C#