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Cave Story remake

Remaking Cave Story using SDL with C++

#Use Because the licensing of the Cave Story assets are freeware, they can be downloaded and used but not redistributed. This means this project will not work unless you get the files from the website.

Download: http://homepage2.nifty.com/rochet/binaries/dou_1006.zip

Extract bkBlack.pbm, bkBlue.pbm, and MyChar.pbm from the root data folder.

Extract prtCave.pbm from the data/Stage folder.

Convert files from pbm to png using Photoshop, Paint, or Gimp.

Save BkBlack.png and bkBlue.png in Cavestory/Content/Backgrounds.

Save MyChar.png in Cavestory/Content/Sprites. Make sure to change the black background into transparent.

Save PrtCave.png in Cavestory/Content/Tileset.

#License

Copyright (c) <2016>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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