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#1007 Fixed so that SteamVR.enabled doesn't allocate each frame #1073

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@smitdylan2001
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Does this break when a headset is plugged in after start?

@AndersMalmgren
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Does this break when a headset is plugged in after start?

That array is determined at build time. It can't change.

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Returns` a list of supported XR devices that were included at build time.

https://docs.unity3d.com/ScriptReference/XR.XRSettings-supportedDevices.html

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I added a fix for UpdateActionSetsArray method allocating

@zite zite added the Fixed in next release Fix coming in next release label Feb 9, 2023
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