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2.5.0 (sdk 1.8.19) - Fixed Open Binding UI, Added ShowBindingHints
Changes for 2.5.0 * Updated sdk header to 1.8.19 * Fixes the Open Binding UI button. This should now work on all computers as it opens the window in SteamVR instead of through your default browser. * Multiple hands can now hover over one interactable. * Interactable now has a priority member. Higher numbers will make the interactable preferred when one hand is hovering over multiple interactables. * Fixed the SteamVR binding hint ui. This lets you show the user (through a SteamVR interface) what actions are mapped to what bindings in a specified set. See: SteamVR_Input.ShowBindingHints(Action), SteamVR_Input.ShowBindingHints(ActionSet), SteamVR_Input.ShowBindingHints(ActionSet), SteamVR_Input.ShowBindingHintsForActiveActionSets() * SteamVR_Behaviour_Skeleton will now initialize SteamVR if a Pose has not already done so. * Fixed default binding bug with the index hmd not responding to proximity events (controller type is "indexhmd" not "index_hmd") * Fixed bug with the SteamVR_Skeleton_Poser_Editor being offscreen * Fixed a bug with the teleport point prefabs being on the wrong layer
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{
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"name": "SteamVR_Editor",
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"references": [
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"SteamVR"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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{
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"name": "SteamVR_Editor",
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"references": [
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"SteamVR"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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}

Assets/SteamVR/Editor/SteamVR_Editor.asmdef.meta

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Assets/SteamVR/Extras/SteamVR_LaserPointer.cs

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if (pose == null)
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pose = this.GetComponent<SteamVR_Behaviour_Pose>();
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if (pose == null)
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Debug.LogError("No SteamVR_Behaviour_Pose component found on this object");
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Debug.LogError("No SteamVR_Behaviour_Pose component found on this object", this);
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if (interactWithUI == null)
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Debug.LogError("No ui interaction action has been set on this component.");
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Debug.LogError("No ui interaction action has been set on this component.", this);
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holder = new GameObject();

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