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IVRRenderModels: * Added LoadIntoTextureD3D11_Async. Loads render model texture asynchronously and copies into provided texture (as opposed to creating one and returning it). IVROverlay: * Added SetOverlayRenderingPid/GetOverlayRenderingPid to let you delegate rendering of an overlay's texture to another process * Added new event VREvent_OverlaySharedTextureChanged, this is fired when the backing shared texture for an overlay target changes, which is useful when using GetOverlayTexture * Added GetOverlayTexture/ReleaseNativeOverlayHandle to let you retrieve a native texture pointer backing an overlay targe IVRApplications: * Added new application type, templates. Use the "is_template" key in your manifest to define an application of this type, and the LaunchTemplateApplication call to launch this application. Template applications let you override the keys in the manifest a runtime, useful for launching viewer style apps that want optional command line arguments and for you to transition from the application back to itself again. [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 3339101]
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