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Section Introduction: Project Management

  • This sections will cover using managing large projects in Unity.
  • Use tags and layers to organise.
  • How to structure your projects with components.

GameObjects » Layers

  • Explain the function of layers.
  • Editing the camera culling mask.
  • Adding custom layers.
  • Assigning objects to layers.

GameObjects » Tags

  • Identify the function of Tags.
  • How the programmer uses tags.
  • Adding new tags.
  • Selecting a tag for an object.

GameObjects » Transform

  • Explain the function of GameObject components.
  • Recognise GameObject components.
  • Copying component properties.
  • The Transform component’s function.

GameObjects » Components

  • Differentiate components by their properties.
  • Mesh Components,
  • Effect Components,
  • Physics Components,
  • Audio Components,
  • Rendering Components,
  • UI Components.

Components Reference

Rendering

  • Mesh Filter
  • Mesh Renderer
  • Skinned Mesh Renderer Effects
  • Particle System Physics
  • Rigidbody
  • Box Collider
  • Sphere Collider
  • Capsule Collider Physics 2D
  • Rigidbody 2D
  • Box Collider 2D Audio
  • Audio Listener
  • Audio Source
  • Audio Reverb Zone Rendering
  • Camera
  • Light
  • Canvas Renderer UI
  • Text
  • Button
  • Image Custom Scripts