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better profile mode with no dogcheck #1553

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Romualdo666
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Description

Improved profile mode with different profiles system as if it was a project with automatic code loading and all!

Caveats

My code's a mess, appreciated if someone tries to fix it.

Notes

I may or may not have grabbed stuff from other branches and modified them to improve. The only one I remember currently is that one pull request that would let you move on rooms with right click. I changed that and made it be able to move by holding space (like in Gamemaker Studio)

The current profile's name is shown on the main window, Profiles names can be custom and added buttons to export profiles to the current data.win's folder, and import them back to the appdata.
Fixed the issue where automatic comments would duplicate and the one where the custom Profile name window would show up even if Profile mode weren't enabled.
When opening a data.win, all the code in the Temp Profile folder is replaced with the main, and when saving, all the main is replaced with the temp. this, to avoid wrong overwriting. Also, exporting profiles will actually overwrite the already exported profiles, and importing too. Fixed the issue where Importing Profiles wouldn't edit the dissasembly code.
Fixed a bug when using the default MD5Hash as the name for the profile when saving, and now the profile's name is the same on the folder. (In other words, the appdata folder, instead of being a MD5Hash of the Profile name, will simply be the Profile's name.)
it does the same but now when you close it asks if you want to save so you really don't lose that much progress!
loading a profile automatically applies its code to dissasembly plus fixed some bugs related to importing code.
this should work, hence on should since i havent tested it out yet.
removed dogcheck and some other changes.
This reverts commit 29a9a96.
@Romualdo666
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@Miepee hopefully last ping, sorry.

UndertaleModTool/MainWindow.xaml Outdated Show resolved Hide resolved
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