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Releases: Tuxemon/Tuxemon

Latest Build (Development)

21 Jan 16:46
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Commits

v0.4.34

04 Aug 07:44
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What's Changed

New Contributors

Full Changelog: v0.4.33...v0.4.34

v0.4.33

19 Nov 17:42
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Full Changelog: v0.4.32...v0.4.33

v0.4.32

15 Nov 19:58
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What's Changed

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2020.10.27: Winefix (#815)

27 Oct 20:17
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Pre-release
* refact LIBDIR to support mods in the exe path for windows

* various fixes for windows

* fix regression with setup

* do not load db items when db item is instanced

* allow localization files to be empty

* remove references to the database when files are imported

* fix bad path to filename

0.4.12

05 Mar 03:27
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0.4.12 Pre-release
Pre-release
20200304

Fix wrong path for module import #678 (#681)

Windows Binary Alpha

28 Apr 22:00
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Windows Binary Alpha Pre-release
Pre-release

4-28-2018

Version 0.3.2-alpha

15 Mar 04:50
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Version 0.3.2-alpha Pre-release
Pre-release

Tuxemon pre-release version 0.3.2.

Known Issues:

  • In Android, all touch events will create a K_UP event for all buttons.
  • When using a smaller resolution, world player movement is slower.
  • Game may sometimes hang when exiting.
  • GCW-Zero version has certain scaling problems.
  • Local multiplayer support is limited due to menu rework.
  • Capture device may not work
  • Some animations in combat will abruptly end
  • PC Storage is broken.

Changelog:

  • Added concept art by Leo
  • Added crushing ball technique animation
  • Added Arthrobold, Cateye, Eyesore, Tux, Dune Pincher, and Foxfire monsters
  • Added Cat Lady, Tennis Ace, and Rockitten overworld sprites
  • Added dialog and text rendering that supports 'one char at a time' rendering
  • Added partially implemented translation framework
  • Added English translation files
  • Added German translation files
  • Added Czech translation files
  • Added 'npc_face' action event
  • Added 'npc_at', 'npc_facing', and 'npc_facing_tile' condition events
  • Added use of named tuples for actions and conditions
  • Added save path to use user's home directory
  • Fixed Save/Load system
  • Fixed use of named tuples in event system
  • Fixed bug where player's tile position was not added to collision map for pathfinding NPC's
  • Fixed bug where 'create_npc' action would keep creating new NPCs if not used with 'not npc_exists' condition
  • Fixed bug with 'dialog_open' condition incorrectly checking the length of the dialog stack
  • Menus are states and prevent input leaking
  • Menus have simplified construction, though still open for changes
  • Held keys are automatically and cleanly reset between state changes
  • Stack stack is pretty robust, though there are some issues
  • States capture input events, but can choose to let other states use them
  • States render from bottom up, giving a layered approach (with some facilities to improve speed)
  • Combat class has been rewritten to support interesting visual animations
  • Control class input handling has been broken up into groups (key, joystick, etc)
  • Saving and loading seems to mostly work
  • Many new functions for screen scaling found in core.tools
  • Many new sprite-related classes
  • Vast simplification of path mangling to load image and sound resources (core.tools)
  • New animation system for smooth movement of sprites
  • Shadowed text rendering
  • Consolidated tests into the 'tests' folder
  • New unit tests for the state system
  • Swap monsters out in combat
  • Mixer moved to 'platform lib', where our platform specific code will be placed
  • State names are now the same as the class name, so they look nicer that ALL CAPS (WORLD => WorldState)
  • New "task" and "animated" methods to simplify animating things and scheduling functions in the future
  • Simplification of combat classes: Status modifiers, attacks, and items share common interface

Version 0.3.1-alpha

22 Dec 22:24
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Pre-release

Tuxemon pre-release version 0.3.1.

Known Issues:

  • Pressing ENTER while in a menu will still activate some button press events.
  • In Android, all touch events will create a K_UP event for all buttons.
  • When using a smaller resolution, world player movement is slower.
  • Game may sometimes hang when exiting.

Changelog:

  • Added local network multiplayer.
  • Added new refactored state system by bitcraft.
  • Added Axylightl, Lambert, Magmaturtle, Pigabyte, Propellercat, and Sumobug monsters.
  • Added new combat animations by tamashihoshi and josepharaoh99.
  • Added new tiles and sound effects by Kelvin.
  • Added tiled animation support for maps.
  • Added python3 support by tomelssjo.
  • Added concept art by Leo.
  • Added unit tests by bitcraft.
  • Added the "player_facing_tile" event condition.
  • Added the "call_event" event action.
  • Added new stat calculations for monsters by treetrunk.
  • Fixed bug where map transitions would fail to load animated tiles.
  • Fixed various bugs related to new refactored state system.

Version 0.3.0-alpha

26 Sep 19:22
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Pre-release

Tuxemon pre-release version 0.3.

Known Issues:

  • Ogg music will not play on Mac OS X.
  • Pressing ENTER while in a menu will still activate button press events.
  • In Android, all touch events will create a K_UP event for all buttons.
  • When using a smaller resolution, world player movement is slower.
  • Game may sometimes hang when exiting.

Changelog:

  • Added optional rumble support with libShake
  • Added a new plugin architecture compatible with Android that removes the Yapsy dependency.
  • Added random encounters
  • Added animated combat and basic capture animations
  • Added a basic creature catching system
  • Added NPC pathfinding
  • Added polyline collisions, to have collision walls that are less than a tile width
  • Added item sprites
  • Added experience system
  • Added Bigfin, Bolt, Djinnbo, Eyenemy, Fruitera, Nut, and Rockitten monsters
  • Added redesigned event system for simpler map events
  • Fixed bug where you could not launch the game outside the root game directory
  • Fixed existing maps and some events to work with new event system format
  • Fixed joystick events
  • Fixed bug in deb package that would cause the game to not launch