Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add full stops to stray & follow behaviors, curbing some movement issues #21

Merged
merged 2 commits into from
Aug 11, 2019

Conversation

AndyTechGuy
Copy link
Contributor

Contains

Addition of {set_speed: {speedMultiplier: 0 }} to stray & follow behaviors. This doesn't fully resolve the issues in #20, but seems to reduce their severity.

@Cervator Cervator merged commit 41734a5 into Terasology:master Aug 11, 2019
Cervator added a commit that referenced this pull request Aug 11, 2019
@Cervator
Copy link
Member

Tested out - merging!

This seemed to fix the "drifting" thing I just noticed while testing #16, so that issue may be gone now. But in both cases after movement all my test deer would reset to point in the same direction. Not sure what that's all about.

@casals
Copy link
Contributor

casals commented Aug 11, 2019

Did you happen to notice if the reset position bug was absolute (i.e. deers always point to the player) or relative (i.e. deers always pointing to a new position at 180 degrees from the previous one)?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants