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Shrike's CYOA framework

Why not Twine?

Twine works hard and gives you a giant flopping abstraction so that you won't have to write any code.

But by the time your project gets interesting, you need to figure out how to add some code, and Twine just gallumphs around in your way.

This isn't a no-code CYOA framework, this is an "easy code" CYOA framework.

It's meant to be learned the same way everyone learned JS and HTML back in the day: by copying and pasting simple patterns from someone else's site until you internalized how stuff worked.

What does the framework give you

  • it displays the current page and handles links to other pages
  • it stores state like inventory or the results of previous choices

Routing and state get magically serialized to the url for you. You create the adventure pages that link to each other.

How do I get started?

You'll need node. And git, if it's not on your machine already.

Run this:

git clone git@github.com:TehShrike/cyoa-app.git
cd cyoa-app
npm i
npm run dev

and it will open the demo adventure in the browser so you can click around to see what's possible without much work.

Then you can start fiddling with the files in the adventure directory yourself.

What's the bare minimum your adventure needs

A file named Container.svelte that has <slot></slot> somewhere inside it - this is where you put the framing/theme that impacts every single page. You can put global links or style stuff in here.

A file named Start.svelte – this is the first page people will see when they visit your adventure.

Your Start.svelte file must include a <script context=module> element that contains the initial state for your adventure, like so:

<script context=module>
	export const initial_state = {
		carrying_the_vorpal_blade: false
	}
</script>

What magical bits does the framework give you?

In any of your components, you can include export let Link or export let state to be able to link to other pages, or store state. You can also export let current_page_name to get the current page name, but you won't need that very often.

state

You use the $ symbol to access the magical values, like so:

{#if $state.carrying_the_vorpal_blade}
	<b>You rock.</b>
{/if}

or

<button on:click={() => $state.carrying_the_vorpal_blade = true}>
	Pick up the blade of destiny
</button>
{#if $state.carrying_the_vorpal_blade}
	Dude, it's so snicker-snacky
{/if}

Link

Link to any other page in your adventure, using the file name without the .svelte suffix.

<Link to=80_hallway>Walk down the creepy hallway</Link>

If you want to do something funky, you can change the state when they click on the link too:

<Link
	to=obvious_trap
	state={ { ...$state, is_probably_a_doofus: true } }
>
	Open the door covered in cobwebs
</Link>

What shouldn't you do

Well, you probably shouldn't mess with the files in the cyoa directory. That's the actual framework stuff.

Maybe at some point in the future this will be a "real" 1.0 framework, and I'll publish that stuff as its own separate tool.

But in the interest of facilitating wacky hacking, for now I like having everything in one repo like this.

How to become a l33t hax0r

To learn more fancy bits about how the page templating works, check out the Svelte documentation. That's how the page components are handled.

If you have questions

I like helping people make things. I'm TehShrike#4520 on Discord or TehShrike on Twitter.

License

WTFPL

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Shrike's choose-your-own-adventure framework

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