Releases: TeamChocoQuest/ChocolateQuestRepoured
Beta 5
Well we have some small content for you.
Additions:
- Mobs now teleport to their leaders when they are too far away
- Added glowing eyes to walkers, walker king, endermen and shelob
- Added proper tooltip to the pathtool
- CQR mobs now can open iron doors which are activated by buttons or levers or pressure plates
Changes:
- Mobs behave properly now in terms of choosing their attack target when they are in a party
- Mobs don't consume potions in the alchemy bag anymore
- Alchemy bag is now 'usable', by right clicking it throws a potion inside of it, you now have to shift-right-click to open it
- Ships, small ships and islands now use separate configs instead of just one
- CQR mobs now use a prettier system for invisibility
- Knockback resistance on CQR mobs now reduces knockback strength instead of the chance of being knocked back
Patches & Fixes:
Beta 4.3
What's this? A patch update? Well no but actually yes
Additions:
- none, didn't have time
Changes:
- improved potion thrower ai, well redid it
- pirates now can drop bullets
- cqr entities may no longer strafe when they ride on something
- cqr entities now checks if a mount is owned by a player before mounting it
- walker king can't be cheesed anymore by just placing a spider web (may be applied to other bosses as well)
- we added a small surprise attack for players that try the axe attack on the walker king
- 'harder walker king' is set to true by default now
Patches & Fixes:
- fixed #238
- fixed item duplication bug when using container items
- fixed crypt key mechanism in redstone-castle
- fixed healing ai not working as intended
- fixed problem with valkyrien skies
Beta 4.2
Ah yes, another patch update!
Additions:
- Actually, nothing
Changes:
- we forgot to include the geckolib dependency in the last update .__.
Patches & Fixes:
- fixed protection config syncing in lan worlds
Beta 4.1
Ah yes, patch update!
Additions:
- Actually, nothing
Changes:
- tortoise ai is now more reliable and smoother
- tortoise hitboxes are more accurate now
Patches & Fixes:
- patch for tortoise's spin attack (it got stuck and transitioned wrongly)
- fix for issue #266
- fixed crash caused by the summoning circle's renderer
Beta 4
I guess you could call this a content update.
Yes, this also contains april fools!
Update instructions:
Please delete the CQR folder and the cqrepoured.cfg file before installing this update.
Also we now depend on geckolib and no longer need llibrary.
Download geckolib 3.0.0 beta 7 here: https://www.curseforge.com/minecraft/mc-mods/geckolib/files/3197366
Additions:
- added cqr_locate_dungeon command, it allows you to locate dungeons (similar to vanilla's /locate)
- added cqr_delete_protected_region command, it allows you to delete all protected regions at a location
- added proper riding ai to cqr entities
- added simple auto config updater (it will backup your old configs and replace it with the new configs when updating the mod)
- added missing loottables
- added temporary model for spider hook
- added death animation for giant tortoise
- added simple gui for the map placeholder block
Changes:
- WE NO LONGER DEPEND ON LLIBRARY!!! We now depend on geckolib 3.0.0, beta 7
- rewrote tortoise to now use geckolib
- cqr entities won't ride pigs anymore
- moved contents of "entityFactionRelation.properties" to the main config
- moved contents of "defaultInhabitantConfig.properties" to the main config
- moved main config from config folder to the CQR folder
- organized some of the loottables
- being in a water bubble now drowns the entity
Patches & Fixes:
- patched and rebalanced giant tortoise ai (especially transitions and execution times)
- patched part alignment code of the giant tortoise, it should be more reliable and accurate now
- fixed vanilla structure detection
- fixed riding ai
- fixed wrong range being used when checking for aw2 structures
- fixed map placeholder rotation
Beta 3.1
A very small update, it only fixes one issue related to boss blocks.
We are still working on the mod and yes, there is a lot of stuff going on currently. But we do not publish those as they are not ready to release yet.
Additions:
- [Redacted]
Changes:
None
Patches & Fixes:
- Boss block not functioning correctly
Beta 3
A smaller content update, but hey, it is a content update and not a patch.
Additions:
- pirate sounds
- gremlin sounds
- own creature attributes for some CQR entities
- AW2-Integration; CQR will try to avoid placing structures inside or near AW2 structures
Changes:
- summoning circle now has a prettier model
- CQR endermen now behave like proper endermen when they get in contact with water
- Rebalanced "Gustav the Walker Tank" and gave him proper loot
Patches & Fixes:
- Muskets with daggers now get used as ranged weapons by mobs
- NPE in Protection System
Beta 2.4
Patch update