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Releases: TeamChocoQuest/ChocolateQuestRepoured

Beta 5

20 Apr 14:08
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Well we have some small content for you.

Additions:

  • Mobs now teleport to their leaders when they are too far away
  • Added glowing eyes to walkers, walker king, endermen and shelob
  • Added proper tooltip to the pathtool
  • CQR mobs now can open iron doors which are activated by buttons or levers or pressure plates

Changes:

  • Mobs behave properly now in terms of choosing their attack target when they are in a party
  • Mobs don't consume potions in the alchemy bag anymore
  • Alchemy bag is now 'usable', by right clicking it throws a potion inside of it, you now have to shift-right-click to open it
  • Ships, small ships and islands now use separate configs instead of just one
  • CQR mobs now use a prettier system for invisibility
  • Knockback resistance on CQR mobs now reduces knockback strength instead of the chance of being knocked back

Patches & Fixes:

  • Fixed exporting entities with applied path
  • Patch for #268
  • Patch for #269
  • NPE patch in bosses (don't access bossbar when it doesn't exist)

Beta 4.3

13 Apr 09:37
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What's this? A patch update? Well no but actually yes

Additions:

  • none, didn't have time

Changes:

  • improved potion thrower ai, well redid it
  • pirates now can drop bullets
  • cqr entities may no longer strafe when they ride on something
  • cqr entities now checks if a mount is owned by a player before mounting it
  • walker king can't be cheesed anymore by just placing a spider web (may be applied to other bosses as well)
  • we added a small surprise attack for players that try the axe attack on the walker king
  • 'harder walker king' is set to true by default now

Patches & Fixes:

  • fixed #238
  • fixed item duplication bug when using container items
  • fixed crypt key mechanism in redstone-castle
  • fixed healing ai not working as intended
  • fixed problem with valkyrien skies

Beta 4.2

02 Apr 12:16
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Ah yes, another patch update!

Additions:

  • Actually, nothing

Changes:

  • we forgot to include the geckolib dependency in the last update .__.

Patches & Fixes:

  • fixed protection config syncing in lan worlds

Beta 4.1

02 Apr 11:58
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Ah yes, patch update!

Additions:

  • Actually, nothing

Changes:

  • tortoise ai is now more reliable and smoother
  • tortoise hitboxes are more accurate now

Patches & Fixes:

  • patch for tortoise's spin attack (it got stuck and transitioned wrongly)
  • fix for issue #266
  • fixed crash caused by the summoning circle's renderer

Beta 4

01 Apr 11:47
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I guess you could call this a content update.

Yes, this also contains april fools!

Update instructions:

Please delete the CQR folder and the cqrepoured.cfg file before installing this update.
Also we now depend on geckolib and no longer need llibrary.
Download geckolib 3.0.0 beta 7 here: https://www.curseforge.com/minecraft/mc-mods/geckolib/files/3197366

Additions:

  • added cqr_locate_dungeon command, it allows you to locate dungeons (similar to vanilla's /locate)
  • added cqr_delete_protected_region command, it allows you to delete all protected regions at a location
  • added proper riding ai to cqr entities
  • added simple auto config updater (it will backup your old configs and replace it with the new configs when updating the mod)
  • added missing loottables
  • added temporary model for spider hook
  • added death animation for giant tortoise
  • added simple gui for the map placeholder block

Changes:

  • WE NO LONGER DEPEND ON LLIBRARY!!! We now depend on geckolib 3.0.0, beta 7
  • rewrote tortoise to now use geckolib
  • cqr entities won't ride pigs anymore
  • moved contents of "entityFactionRelation.properties" to the main config
  • moved contents of "defaultInhabitantConfig.properties" to the main config
  • moved main config from config folder to the CQR folder
  • organized some of the loottables
  • being in a water bubble now drowns the entity

Patches & Fixes:

  • patched and rebalanced giant tortoise ai (especially transitions and execution times)
  • patched part alignment code of the giant tortoise, it should be more reliable and accurate now
  • fixed vanilla structure detection
  • fixed riding ai
  • fixed wrong range being used when checking for aw2 structures
  • fixed map placeholder rotation

Beta 3.1

23 Mar 08:20
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A very small update, it only fixes one issue related to boss blocks.

We are still working on the mod and yes, there is a lot of stuff going on currently. But we do not publish those as they are not ready to release yet.

Additions:

  • [Redacted]

Changes:

None

Patches & Fixes:

  • Boss block not functioning correctly

Beta 3

02 Mar 16:19
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A smaller content update, but hey, it is a content update and not a patch.

Additions:

  • pirate sounds
  • gremlin sounds
  • own creature attributes for some CQR entities
  • AW2-Integration; CQR will try to avoid placing structures inside or near AW2 structures

Changes:

  • summoning circle now has a prettier model
  • CQR endermen now behave like proper endermen when they get in contact with water
  • Rebalanced "Gustav the Walker Tank" and gave him proper loot

Patches & Fixes:

  • Muskets with daggers now get used as ranged weapons by mobs
  • NPE in Protection System

Beta 2.4

02 Feb 15:36
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Beta 2.4 Pre-release
Pre-release

Patch update

  • NPE patch for hookshoots that causes servers to crash
  • NPE patch for vanilla-structure-collision mechanic
  • Potential patch for #248
  • Potential patch for #246
  • Fixed fire spreading in protected regions
  • Small patch for walker king lightnings
  • Fixed spell particles
  • Buff damage of tortoise and walker king

Beta 2.3

12 Jan 10:51
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Beta 2.3 Pre-release
Pre-release

Only a fix for #243
We forgot to apply our patch in another spot.

Beta 2.2

12 Jan 09:31
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Beta 2.2 Pre-release
Pre-release

Another patch release.

  • Fix for NPE in #242
  • Fix for #241
  • CQR endermen no longer take damage from projectiles
  • CQR endermen now have particles too
  • Updated protected region chunk reference updating