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Daniel Nissenfeld edited this page Aug 13, 2015 · 4 revisions

NetMUD is a c#.net MUD engine. At various points it will have "release" branches marked. It will have a web-based registration and character management system. Web based game-object editing tools. Web-accessible logs and game-system controls. Automated web-accessible help system to showcase features of the game to prospective players.

HTML5 websockets based in-site game client with additional configurable tcp/ip access port listeners.

All tools needed to modify this are available for free. Visual Studio 2015 Community is being used to develop this. The web component is simply a bootstrap mvc site with jquery. It deploys easily to any windows server and uses an internal sql database. (or could be pointed at any sql database out of the box)

The first stage will be a fully functional stripped down system. Zones, rooms, objects, npcs, players. 1 skill, 1 spell, 1 race, 1 class, 1 npc, 1 of each object, 1 room.

This is meant as a starting point.

The second stage will be the fully featured system. Physics-based interaction, full AI support, but still only one example of everything.

The final branch will be private as it will contain my personal IP and the live version of the game I'll be running off of this engine.

Feel free to fork it at any time. Contact me if you want to contribute more directly.