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Kaguya Render

A simple physically based render.

Feature

  • Offline rendering algorithms

    • Path Tracing
    • Bidirectional Path Tracing
    • Stochastic Progressive Photon Mapping
    • Metropolis Light Transport
  • Material

    • Microfacet material
      • Metal
      • Frosted Glass
    • Diffuse
      • Lambertian
    • Dielectric
      • Glass
    • Subsurface
  • Geometry

    • Triangle
    • Cube
    • Sphere
    • Rectangle
  • Light

    • Point light
    • Spot light
    • Area light
    • Environment light
    • Sun light
  • Denoiser

    • to be continued ...
  • Filter

    • to be continued ...

Example

  • Material testball

metal-ball

  • Dragon

dragon

  • Teapot full

teapot-full

  • Bunny glass

bunny_glass

  • Debug PT

dragon