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Gamework

Gamework is a MVC game making framework built on the Ruby Gosu library. While providing a basic application structure and utility methods, Gamework tries to remain agnostic as to what kind of game you want to build.

Installation

First install the gem:

gem install gamework

Then initialize a new app:

bundle exec gamework new my-app

Finally, cd into your app and start:

cd my-app
bundle exec gamework start

You can also run the developer console inside your app:

bundle exec gamework console

Usage

As described, Gamework provides an MVC framework for building games. The basic components are as follows:

  • Actors: Representing the model in MVC, actors are the main components and stars of the game. Instances of models are rendered as graphics on screen, and have attributes such as width and acceleration.
  • Maps: Coming soon
  • Scenes: Coming soon
  • Gamework::App: Gamework::App provides a global interface to the current window and loop.

Main Loop and Flow

Actors, Scenes, and Maps all render within the map game loop. To bridge the gap between these, the window, and player input, the Gamework::App module provides a global API for starting the game and queuing up new scenes.

The current scene is responsible for transitioning to the next scene, quitting the game, and responding to user input (more info).

The Update/Draw Cycle

Gamework::App has the #update and #draw methods that are both called each frame. These methods delegate to the current scene. Gamework::Scene in turn loops over each actor in the current scene and calls #update and #draw respectively.

Starting the Game and Transitioning Scenes

To start the game, call the start! method and pass the name of a scene that should be loaded first:

class TitleScene < Gamework::Scene
  on_button_down 'escape', 'kb', :quit

  def start_scene
    show_text 'My First Scene' y: 50,
                               height: 50,
                               width: Gamework::App.width,
                               justify: :center
  end
end

Gamework::App.start! 'title'

To load the next scene, call the next_scene method with the name of the scene:

class TitleScene < Gamework::Scene
  on_button_down 'escape', 'kb', :quit
  on_button_down 'enter', 'kb' do
    Gamework::App.next_scene 'another'
  end

  ...
end

class AnotherScene < Gamework::Scene
  on_button_down 'escape', 'kb', :quit

  def start_scene
    show_text 'Another Scene' y: 50,
                              height: 50,
                              width: Gamework::App.width,
                              justify: :center
  end
end

Gamework::App.start! 'title'

# Press 'ENTER' to go to the next scene

In the examples above we call Scene#quit when the ESC key was pressed. #quit removes the current scene from the queue of scenes. When there are no more scenes, the main loop ends and the window closes.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

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A Ruby game making framework based off of the RubyGosu library.

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